Difference between revisions of "Free Game Resources"

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* [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modeled in Sonic the Hedgehog.
 
* [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modeled in Sonic the Hedgehog.
 
* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja].
 
* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja].
* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
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* [http://troygilbert.com/the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
 
* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 
* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
 
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details

Revision as of 22:29, 19 December 2013

Links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.

Game Design/Ideas

Graphics/Art

Software:

Procedural generation:

Misc:

Sound

Music:

Software:

Fonts

Physics / Movement

Editors

Maps

Software

  • Tiled map editor A generic map editor.
  • Ogmo Editor A generic level editor, saving to XML files.
  • DAME Editor Another generic level editor, done in flixel. You can create your own map exporter in Lua.

Procedural generation

General