FRESH PONG__LUA HELP
Posted: Wed Oct 14, 2009 9:05 pm
I'm working on a fresh version of pong. I've been working with love/lua for a couple of months but every once in a while I hit a pretty strong snag.
Anyway. Fresh pong.
I need help managing transitions. The pong game is simple. But I have a 'titleScreen' effect and a fadeTo(nextState) effect. It's supposed to fade to black and change the state variable.
Right now my problem is making the transitions reliable.
I update effects the same way that I change the game state.
I've been trying to fix the transition bug for about a week now. I'm pretty stumped.
This is the current project file:
http://dl.getdropbox.com/u/1710407/ACP_006_101009.love
please help!
- thank you.
Anyway. Fresh pong.
I need help managing transitions. The pong game is simple. But I have a 'titleScreen' effect and a fadeTo(nextState) effect. It's supposed to fade to black and change the state variable.
Right now my problem is making the transitions reliable.
I update effects the same way that I change the game state.
Code: Select all
--in main
function update(dt)
state:update(dt) -- different menu / game states
effect:update(dt) -- transitions and effects/text objects
end
--When I want to change the state / effect I do something like:
effect = fadeTo(Menu()) ---<<< is this correct?
-- Is passing in Menu() different from just setting :
state = Menu()
This is the current project file:
http://dl.getdropbox.com/u/1710407/ACP_006_101009.love
please help!
- thank you.