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Re: How to run love2D project on localhost?

Posted: Thu Jun 08, 2023 5:13 pm
by notcl4y
GVovkiv wrote: Sun Jun 04, 2023 6:40 pm ZeroBrane has interesting feature "live coding" http://notebook.kulchenko.com/zerobrane ... -with-love where with it, you can update variables when game is run, which partially covers need for fine tuning variables (physics, gameplay, etc). You can even edit them with mouse.
Wow, I didn't know ZeroBrane has this feature, that's really cool! Thanks, I'll try it out!