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Stealth game prototype

Posted: Wed Sep 07, 2022 8:41 am
by glitchapp
This is an attempt at creating a stealth game.

Image

There are hundred of similar games but I'm inspired by Terry Cavanagh's Tiny heist game: https://terrycavanaghgames.com/tinyheist/

I'm attempting to implement a path finder library and I found one that fits well here: viewtopic.php?p=249371#p249371

Some of the ideas I would like to implement are:
4 different alarm status (alarm, evasion, noise and normal) which affects enemies behaviour accordingly.
Several consumable and collectable items which help solve the levels: Thermal vision glasses (with fitting shader effects), signal jammer to disable cameras, cardboard boxes etc.
Different hiding places (dark corners, wardrobes etc)
Noisy cells that activate the noise mode which allerts the enemy (dry leaves, metal floors, wood creaking floors)

Already implemented:
Alarm status
Dubbed voices for the enemy
Fitting music for every alarm mode.

Those are some of the ideas, any feedback about the features I want to implement as to the current demo is welcome.
The demo is here: https://codeberg.org/glitchapp/stealthgame (currently 13 mb due to the music and voices added so I prefer to share it with a link)