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Re: Rem Psycho - Dream Simulator

Posted: Tue Aug 30, 2022 9:05 pm
by Gunroar:Cannon()
BrotSagtMist wrote: Tue Aug 30, 2022 8:44 pm Yea but after the popup its just a black overlay...
Oh. I guess the popup should take you to the home page (if you don't press back, my had).
I once made a game where, on the wasd part right and left where inverted, because obviously i had not tested it. So i uploaded this on a forum for people to test and they all confirmed it was fine... and then during the jam people complained...
Yea that shit happens.
Ouch :?
I am actually now using a fixed premade key binding library for this kind of games so that i never have to deal with this kind of error again. Within my game for example i request "up" and the lib checks w,up,dpad,analog sticks,numpad aaaand gravity sensors. So everything is in place now.
Nice :awesome: I'll do stuff like that for my next projects :3

Re: Rem Psycho - Dream Simulator

Posted: Tue Aug 30, 2022 10:17 pm
by ReFreezed
Gunroar:Cannon() wrote: Tue Aug 30, 2022 7:33 pm Did you click the "?" mark? I need to know this so I know whether or not to force a help popup to appear.
I did press the ? button in the main menu and read the first page or two, then I just skipped the rest. I was there for gameplay, and that popup had none. :|
BrotSagtMist wrote: Tue Aug 30, 2022 8:25 pm Yea w works for up, but i dont have a qwerts keyboard so these directions are randomly scattered for me.
So i usually use the arrow keys. But note that a game can also bypass a custom layout and use the raw keyboard letters, you might consider using that in the future, its a little change with no visible side effects for most players but instantly corrects any problem caused by non standard keyboards for those who need such.
Scancodes is the name of the feature in question.

Re: Rem Psycho - Dream Simulator

Posted: Wed Aug 31, 2022 12:56 pm
by Gunroar:Cannon()
ReFreezed wrote: Tue Aug 30, 2022 10:17 pm
I did press the ? button in the main menu and read the first page or two, then I just skipped the rest. I was there for gameplay, and that popup had none. :|
Hmmm, fair enough.

I'm trying to see if I can expand the game. Number one priority, as it seems, is to make the game slower :P But I don't really have any ideas on how to do this that much as I thought the speed was fine :rofl: (maybe level ups can take longer and less clouds).

And also right now it's an arcade game (like most game jam games I do) so I'm also thinking about what I could add to make the game more replayable (besides more character). If I can make it have more variety this would make it more roguelike, buy that's fine. Hmmm...I need ideas.
(+All this I'd me building exp for soul prison)

Re: Rem Psycho - Dream Simulator

Posted: Sun Sep 04, 2022 11:44 am
by Gunroar:Cannon()
I think I'll keep it the same as an arcade game and just add a bunch of content to be happier with it, like, ~10 more playable characters and a few more bosses.

On a side note...

Seems like this guy really moves around, and he levels up fast :rofl: This made me realise I should have also slowed leveling up.

Re: Rem Psycho - Dream Simulator

Posted: Wed Oct 19, 2022 9:00 pm
by Gunroar:Cannon()
Beware of Catfishing...
Image

coming soon... :P

Re: Rem Psycho - Dream Simulator

Posted: Sun Dec 25, 2022 1:07 am
by Gunroar:Cannon()
A new update.
'Tis like a new game

Image

Check it out.

Re: Rem Psycho - Dream Simulator

Posted: Wed Dec 28, 2022 2:40 pm
by Gunroar:Cannon()
I realized the last boss in the first level might be to hard, and I don't really have time to update it so people might not see some content...and well....
here are some pics I'm proud of (there are a lot I like, but just some) ...

Re: Rem Psycho - Dream Simulator (+Gamepad, +fixed update)

Posted: Mon Feb 27, 2023 9:29 am
by Gunroar:Cannon()
As a final goodbye to this project I added a small trailer :crazy: