Thanks in advance and looking forward to play your game tonight
![Wink ;)](./images/smilies/ms-wink.png)
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if love.system.getOS( ) == "OS X" then
print ( "[CONFIGURATION] macOS detected, disabling JIT compilation!" )
jit.off()
In theory the game was in "development" for like nine years, going through various iterations and ideas, and even changes of engine (from moai SDK to love2d). However, that wasn't all active development, with frequent pauses or breaks due to real life obligations, like work or studies.
Great! I'm aware of these issues, and for what I could see in this friend's machine, they're not just potential, they're very real!MrFariator wrote: ↑Sun Nov 19, 2023 2:33 pm Thanks for the heads up, I don't actively use macOS, so I didn't quite realize that issue with the threads (truth be told, the threading is some ancient legacy code that could use an overhaul). I was turning JIT off on MacOS on the main thread, due to some potential luajit issues. Will look at adding the appropriate jit.offs in a future patch.
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target = boardIndex.getWhosPeekingThisLine()
target:setObey(true)
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