Simple glow shader

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Gunroar:Cannon()
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Simple glow shader

Post by Gunroar:Cannon() »

I can't do one :(

I'm looking for a simple glow shader (to make my bullets look...cooler?) that can preferably work on android shaders too.The examples I browsed just made the image white with no glow feel.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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EngineerSmith
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Re: Simple glow shader

Post by EngineerSmith »

It might be better to just improve your base image; especially as you're targeting android. Doing multiple passes isn't something mobile GPUs can usually handle very well.

Generally to get a better "glow" you'd sample a lot more and a lot further to get a better result. You can then add a gradient to the colour based on how strong of a glow it current is at, e.g. if you're doing 16 samples (2 in each direction spaced outward), you can add a gradient based on how many come back positive. 0-5 dark orange, 6-9 orange, 10-13 light orange, 14-16 white and see how that looks till you get something you like.
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Gunroar:Cannon()
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Re: Simple glow shader

Post by Gunroar:Cannon() »

:?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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