Help implementing game logic from fish fillets
Posted: Fri Jan 28, 2022 8:55 am
Hello!, I love puzzles and specially sokoban based games and I'm attempting to implement the game mechanics of fish fillets with lua. I'm using already implemented mechanics of a normal sokoban game and trying to add the special mechanics on top of it. The rules I'm trying to implement are here: http://fillets.sourceforge.net/manual.php (I'm sure many of you already played or heard about the game)
and here is the code in github with what I accomplished so far (not much) https://github.com/glitchapp/Luasok
Any help or advice is welcome, there are many interesting problems that I want to solve and I have fun trying to implement it (at least till I can't move forward). The special mechanics of that game are for me very complex and I think help would be needed.
A brief description of the problems I need to solve just in case someone finds the challenge interesting:
1. The characters are two and they use more than one cell, I need to move them properly with all the cells involved.
2. Objects are made of (or use) more than one cell aswell and need to move all toguether.
3. Gravity, objects fall down and kills player on their path.
4. Objects can be supported and trasfered between the two players
5. Special steel objects that only the big character can move.
I may miss something but I think that is most of what's missing in top of the normal sokoban mechanics.
and here is the code in github with what I accomplished so far (not much) https://github.com/glitchapp/Luasok
Any help or advice is welcome, there are many interesting problems that I want to solve and I have fun trying to implement it (at least till I can't move forward). The special mechanics of that game are for me very complex and I think help would be needed.
A brief description of the problems I need to solve just in case someone finds the challenge interesting:
1. The characters are two and they use more than one cell, I need to move them properly with all the cells involved.
2. Objects are made of (or use) more than one cell aswell and need to move all toguether.
3. Gravity, objects fall down and kills player on their path.
4. Objects can be supported and trasfered between the two players
5. Special steel objects that only the big character can move.
I may miss something but I think that is most of what's missing in top of the normal sokoban mechanics.