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2D game engine 2022

Posted: Sun Jan 23, 2022 4:17 am
by hoangtongvu
i tried love2d but it is hard to export lovegame to exe or apk ( i tried all the way i searched on google but found none could help). I want to change 2d game engine, what should i choose? there are too many. should i use solar2d ??

Re: 2D game engine 2022

Posted: Sun Jan 23, 2022 9:16 am
by Gunroar:Cannon()
Maybe libgdx? It uses java and can even json scripting or use lua scripting with luaj.

Re: 2D game engine 2022

Posted: Sun Jan 23, 2022 9:37 am
by GVovkiv
hoangtongvu wrote: Sun Jan 23, 2022 4:17 am i tried love2d but it is hard to export lovegame to exe or apk ( i tried all the way i searched on google but found none could help). I want to change 2d game engine, what should i choose? there are too many. should i use solar2d ??
https://github.com/cocos2d/cocos2d-x have lua binding, c++
https://github.com/libgdx/libgdx as was mention earlier
https://github.com/raysan5/raylib c, nice and easy; there also exist binding to other languages, such as lua, but they outdated, https://github.com/raysan5/raylib/blob/ ... INDINGS.md
https://github.com/libsdl-org/SDL if you brave enough and love feels bloated to you

Re: 2D game engine 2022

Posted: Sun Jan 23, 2022 10:39 am
by Gunroar:Cannon()
Woah, nice. Then there are all those "builders" like buildbox, gamemaker, defold, godot and gdevelop.

Re: 2D game engine 2022

Posted: Wed Jan 26, 2022 1:51 pm
by Ross
If you want an easy export process you might try Defold. A couple clicks and you can export to Win/Mac/Linux/Web/Android/iOS. It's more of an "engine" than a "framework" and has a lot more limitations than Love2D, but it's also very simple and lightweight.

Re: 2D game engine 2022

Posted: Fri Jan 28, 2022 7:33 pm
by milon
Creating .exe is pretty easy. See the wiki for details, but it amounts to creating the .love (a renamed .zip file) and copying it onto the end of love's own .exe.

APK's are a little more complex and have more overhead to build, but that process is also detailed out on the wiki. I haven't done it yet myself, but the instructions are there.
Ross wrote: Wed Jan 26, 2022 1:51 pm If you want an easy export process you might try Defold. A couple clicks and you can export to Win/Mac/Linux/Web/Android/iOS. It's more of an "engine" than a "framework" and has a lot more limitations than Love2D, but it's also very simple and lightweight.
I've looked into Defold. The big turn-off for me is that it requires you to host all your work on GitHub - local storage just isn't an option. That may be a plus for others, of course.

Re: 2D game engine 2022

Posted: Fri Jan 28, 2022 8:43 pm
by GVovkiv
milon wrote: Fri Jan 28, 2022 7:33 pm I've looked into Defold. The big turn-off for me is that it requires you to host all your work on GitHub - local storage just isn't an option. That may be a plus for others, of course.
well, i was using it for some time and i'm not sure what you mean by "it requires you to host all your work on GitHub"

Re: 2D game engine 2022

Posted: Sat Jan 29, 2022 9:13 pm
by Ross
It was like that back in 2017 or earlier. That's not true anymore.

Re: 2D game engine 2022

Posted: Mon Jan 31, 2022 9:00 pm
by milon
Huh, I must have been reading outdated materials then. Thanks for the correction!