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Looking For Help with Game "Railroads"

Posted: Sat Jan 22, 2022 8:49 pm
by mathSnail
Hi,
I am looking for help with making this game. I want it to involve laying down railroads but im not sure what else. I'd like to collaborate if someone has ideas on what to add and how to do so or what to change.

thanks,
Math Snail

Re: Looking For Help with Game "Railroads"

Posted: Sun Jan 23, 2022 12:06 am
by darkfrei
First: pack zour game as .love (renamed zip, without game folder itself, just files and folders from it)
Second: let us to close the program (or don't do the fullscreen):

Code: Select all

function love.keypressed(key, scancode, isrepeat)
	if false then
	elseif key == "escape" then
		love.event.quit()
	end
end

Re: Looking For Help with Game "Railroads"

Posted: Sun Jan 23, 2022 1:24 pm
by Hugues Ross
If you're looking for inspiration, Simon Tatham's Portable Puzzle Collection has a puzzle called "tracks" that's all about setting up railroad tracks on a grid according to numerical clues: https://www.chiark.greenend.org.uk/~sgt ... racks.html

You don't need to just copy the idea, but it could be an interesting jumping-off point for designing your own railroad puzzle.

Re: Looking For Help with Game "Railroads"

Posted: Mon Jan 24, 2022 7:16 am
by glitchapp
Hugues Ross wrote: Sun Jan 23, 2022 1:24 pm If you're looking for inspiration, Simon Tatham's Portable Puzzle Collection has a puzzle called "tracks" that's all about setting up railroad tracks on a grid according to numerical clues: https://www.chiark.greenend.org.uk/~sgt ... racks.html

You don't need to just copy the idea, but it could be an interesting jumping-off point for designing your own railroad puzzle.
I find that collection very inspirational and interesting. I love puzzles and I think games constrained by cells are a little easier, the cells diminish the number of bugs and possible things that can go wrong I think. I would be very interested to see the game logic ported to lua and love. The game logic is the hardest part of the game but a great chance to learn if it is already coded.

Re: Looking For Help with Game "Railroads"

Posted: Mon Jan 24, 2022 8:18 am
by darkfrei
The nono-railroads looks like a nice idea :) Same as just nonogram, but with (rail) connections between tiles.

Re: Looking For Help with Game "Railroads"

Posted: Mon Jan 24, 2022 8:37 am
by glitchapp
Fifteen is already ported to love: Here is the game implementation from the given collection: https://www.chiark.greenend.org.uk/~sgt ... fteen.html
and here is the love port: https://simplegametutorials.github.io/love/fifteen/
It's not the same puzzle but I think it can helps figuring out how to port the game logic