extra white lines in top left corser
Posted: Sat Oct 16, 2021 6:43 pm
Hi,
I am building a top-down game. I used Tiled to create the map with collision polygons, exported to Lua, loaded & displayed it with STI, and built a player & displayed it. I am using LÖVE2D physics; I told STI about this. I recently made the map's object layer collidable and started displaying the rocks and player with the STI callbacks.
There is now a bunch of white lines in the top left corner of the map; they are in the first tile. I attached a screen capture image.
I am baffled. Has anyone seen this behaviour before? Any clues to guide me in my investigation?
Thank you.
I am building a top-down game. I used Tiled to create the map with collision polygons, exported to Lua, loaded & displayed it with STI, and built a player & displayed it. I am using LÖVE2D physics; I told STI about this. I recently made the map's object layer collidable and started displaying the rocks and player with the STI callbacks.
There is now a bunch of white lines in the top left corner of the map; they are in the first tile. I attached a screen capture image.
I am baffled. Has anyone seen this behaviour before? Any clues to guide me in my investigation?
Thank you.