Love at TOJam 7

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Charles Randall
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Love at TOJam 7

Post by Charles Randall »

I decided to use Love for the first time at last weekend's Toronto Game Jam. Here's some screenshots of what came of it:

Image
Image

It's a game where you start with a single seed, and genetic algorithms run which causes it to mutate into different things. When you see different types of flowers/bushes, it's because the original genetic data has mutated over generations.
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Nixola
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Re: Love at TOJam 7

Post by Nixola »

Could you upload here your .love file or link it to us?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Charles Randall
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Re: Love at TOJam 7

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Nixola wrote:Could you upload here your .love file or link it to us?
Not quite yet -- there's a bunch of stuff we never had a chance to put in that we want to finish up before we put it up for public download. But it'll come. :)
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Roland_Yonaba
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Re: Love at TOJam 7

Post by Roland_Yonaba »

That's sweet... löve this!
Reminds me of Taehl's Plant Game.
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vrld
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Re: Love at TOJam 7

Post by vrld »

Love the art style. What are the game mechanics?
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Charles Randall
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Re: Love at TOJam 7

Post by Charles Randall »

vrld wrote:Love the art style. What are the game mechanics?
Right now, you pick up and plant seeds. :)

I actually have a full ground viability simulation in there, just didn't get a chance to hook it up. Also the genetics mutations are amped up to show the changes in a short time span. The game will be more about survival + nurturing a dead environment, starting from one seed and working your way up.

In the meantime, I made a vid capture of the game in progress so you can get an idea of what's going on:

http://www.youtube.com/watch?v=VWVEFkYbEVQ
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