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Camera problem

Posted: Thu Oct 07, 2021 11:13 pm
by Gunroar:Cannon()
The camera is shaky when following the rect in this example.
What could be the problem?

Re: Camera problem

Posted: Fri Oct 08, 2021 1:29 am
by pgimeno
That's something that you should ask the library author about, but I can say that setting camera:setFollowLerp(0.2) solves it for me for these zoom levels.

Re: Camera problem

Posted: Sun Oct 10, 2021 11:41 pm
by Gunroar:Cannon()
Aw, man. Camerax should be azzzznn(?) or young neer, I think their both offline (though I could be wrong).
Thanks for the "fix", strangely it works now :? atleast with the compulsory 0.2 lerp :cry:

Re: Camera problem

Posted: Mon Oct 11, 2021 5:19 am
by zorg
If you mean "Stalker-X" then that was indeed by ad(o)n(ac)(zzzzzzz...).

Re: Camera problem

Posted: Mon Oct 11, 2021 4:45 pm
by Gunroar:Cannon()
zorg wrote: Mon Oct 11, 2021 5:19 am If you mean "Stalker-X" then that was indeed by ad(o)n(ac)(zzzzzzz...).
Oh, yes. adnzzzzzzz ( is the white color thing compulsory...like in his name?)

Re: Camera problem

Posted: Thu Oct 14, 2021 5:15 pm
by zorg
that's the cruft that's not needed anymore :P