Does anyone want to collaborate?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
togFox
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Does anyone want to collaborate?

Post by togFox »

I found this website that allows 'strangers' to work together on projects:

https://crowdsourcer.io/

You can read about it and I thought I'd see if peeps here want to give it ago. It essentially lets anyone join the project and then choose from a list of tasks that need to happen. Those tasks have 'contribution points' against one. The more tasks you do, especially high work-effort tasks, the more contribution points you earn. You can can drop in and drop out. Take a break. Choose what tasks interest you etc.

I thought it might be fun to try on a brand new LOVE project that we invent. I suggest something fun and light-hearted. Low risk. Low seriousness. Something short that may or may not even be completed.

Perhaps:
- a platform 'jumper' game with one level (or more)
- something that might take 4 weeks so we don't get bored
- open-source and free to avoid conflicts and arguments
- zero commitment but best efforts and contribution and collaboration

I don't know how something like this would be structured and that's part of the experiment. Coders, graphic artists, sound experts, game mechanic peeps, marketers would all have a role to play.

Thoughts?
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Gunroar:Cannon()
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Re: Does anyone want to collaborate?

Post by Gunroar:Cannon() »

Okay...:huh: I managed to register so it works...I guess if any one wants I'll join given it's not too serious. Though I don't know about a platformer/anything in distinct levels.
-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
togFox
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Re: Does anyone want to collaborate?

Post by togFox »

What about a tool/utility? A 2D map that let's a coder build a map and export to a table? There can be a toolbar where you choose a type of wall or door and you can drag it too the grid. Neighbouring walls will change alignments to 'snap' to their neighbour. Then export to table and use in your next project.

Can even use the same tool to do a city with houses and roads etc.

I don't know how to do (all of) these things - it's a collaboration. :) We can work to our strengths and get contribution points.
dusoft
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Re: Does anyone want to collaborate?

Post by dusoft »

togFox wrote: Mon Sep 06, 2021 3:57 am I found this website that allows 'strangers' to work together on projects:

https://crowdsourcer.io/

[snip]

Thoughts?
I would be interested, if we have some common goal/idea.
Yozzaxia
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Re: Does anyone want to collaborate?

Post by Yozzaxia »

I'm interested!
togFox
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Location: Brisbane, Oztralia

Re: Does anyone want to collaborate?

Post by togFox »

Great. Thanks guys! Maybe more will join later.

We need a project, goal or objective.What does @dusoft suggest?
dusoft
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Re: Does anyone want to collaborate?

Post by dusoft »

I am alright with some tool that could be useful to Love community.
Yozzaxia
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Re: Does anyone want to collaborate?

Post by Yozzaxia »

just recently I was planning to make an extensive and easy-to-understand tilemap editor in my Mega Man engine (because Tiled is too complicated for the audience I'm shooting for).
And if other devs could plug in an in-game tilemap editor as an editable lua module, it would be so useful, as I often find caveats in external programs. Also, not to mention the debugging and play-testing potential.
togFox
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Re: Does anyone want to collaborate?

Post by togFox »

I suggested a 2D tiled map editor above. I'm thinking a grid would be presented for ppl to drag and drop tiles onto it. There can be an easy way to change the tiles too (images) so you could have desert/grass/hills etc or change the tiles to be house/road/sky-scraper or whatever.

The point of the tool is to export into a 2D table/list/array for use in any game/application you like. Is that close to what you're thinking?
dusoft
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Re: Does anyone want to collaborate?

Post by dusoft »

Sounds good to me. I could help with UI/UX.
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