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Slime!

Posted: Thu Jul 08, 2021 9:25 pm
by darkfrei
I've made small game prototype about slime, it sticks to walls and ceiling.


Re: Slime!

Posted: Fri Jul 09, 2021 11:07 am
by togFox
That's cool V smooth. Is that using the physic engine?

Re: Slime!

Posted: Fri Jul 09, 2021 11:16 am
by darkfrei
togFox wrote: Fri Jul 09, 2021 11:07 am That's cool V smooth. Is that using the physic engine?
No, just script with tiles detection. The character is actual round and now checks only vertical / horizontal collisions on the same line from center.

The map is just array:

Code: Select all

	map = {
		{0,0,0,0,0,0,0,0,0,0,0},
		{0,1,1,0,0,0,0,0,0,0,0},
		{0,0,0,1,0,0,1,0,1,1,0},
		{0,0,0,0,0,0,0,0,1,0,0},
		{0,0,0,0,1,0,0,0,0,0,0},
		{1,1,1,1,1,1,1,0,1,1,0},
		{1,1,1,1,1,1,1,0,1,1,0},
		{1,1,1,1,1,1,1,0,0,0,0},
		}

Re: Slime!

Posted: Sat Jul 17, 2021 6:54 pm
by darkfrei
Next version, all code was reworked.

The map will be procedurally generated.

TODO: DLA-cluster-generated map.

Re: Slime!

Posted: Sat Jul 17, 2021 7:21 pm
by GVovkiv
Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?

Re: Slime!

Posted: Sat Jul 17, 2021 8:11 pm
by darkfrei
GVovkiv wrote: Sat Jul 17, 2021 7:21 pm Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
I can make game after I have some experience.
I have not enough experience.
I'm making prototypes :)

It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.

Re: Slime!

Posted: Sat Jul 17, 2021 8:31 pm
by GVovkiv
darkfrei wrote: Sat Jul 17, 2021 8:11 pm
GVovkiv wrote: Sat Jul 17, 2021 7:21 pm Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
I can make game after I have some experience.
I have not enough experience.
I'm making prototypes :)

It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
It's kinda funny for me, that i was that guy on github who asked you to do that fov thing

Re: Slime!

Posted: Sat Jul 17, 2021 9:41 pm
by darkfrei
GVovkiv wrote: Sat Jul 17, 2021 8:31 pm It's kinda funny for me, that i was that guy on github who asked you to do that fov thing
Thanks for asking, it motivates me to make it :)

Re: Slime!

Posted: Tue Jul 27, 2021 7:04 am
by darkfrei
Version 02e:
procedurally DLA-cluster map generation
coins, that must be collected
field of view, where you are need to explore the map


Re: Slime!

Posted: Tue Jul 27, 2021 10:50 am
by Gunroar:Cannon()
Wow, nice (prospects of slimeRL :P). Are enemies next?
Maybe you could make the tiles in the field of view get darker the further away it is from the player.