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Disco Inferno

Posted: Tue May 11, 2021 6:08 pm
by Jeeper
I started making Youtube videos less than a year ago, they cover Lua & Löve game development and try to teach people who have never programmed before how to make games. I just released the first video which isn't a tutorial and it's about our entry for this Ludum Dare. I would love to get some feedback on it :smiley:


If you want to try to game here is a link

And our Ludum Dare page is here.

Re: Disco Inferno

Posted: Wed May 12, 2021 6:57 pm
by 4vZEROv
Nice video, and nice looking game. I really like to see the progress in this short amount of time.

I subscribed to your youtube channel but somehow missed this video, maybe the thumbnail isn't catchy enough ?

Re: Disco Inferno

Posted: Sat May 15, 2021 9:45 am
by Gunroar:Cannon()
I like the simple art style

Re: Disco Inferno

Posted: Sat May 15, 2021 11:21 am
by darkfrei
Yeah, I really like how you do that!

Re: Disco Inferno

Posted: Sat May 15, 2021 10:56 pm
by uriid1
Cool :)

Re: Disco Inferno

Posted: Fri May 21, 2021 8:59 pm
by Suttebun
Your title is misleading.
A game can be mistakeably, and for good reason, considered continuous.
Still being made as players play and enjoy the game.

I don't know what audience you're speaking to,
but your game's spirit does not seem complete!..

You should have many levels, and some :^)

Re: Disco Inferno

Posted: Mon May 24, 2021 8:25 am
by Jeeper
Suttebun wrote: Fri May 21, 2021 8:59 pm Your title is misleading.
A game can be mistakeably, and for good reason, considered continuous.
Still being made as players play and enjoy the game.
I'm having some trouble understanding you due to your English being a bit on the weaker side, so excuse me if I misunderstood what you meant.

A game absolutely be considered a game even if it is not under development. There are plenty of games which are very short, and a lot of game which are really massive. Feel free to have your own definition of what a "game" is.
Suttebun wrote: Fri May 21, 2021 8:59 pm I don't know what audience you're speaking to,
My channel has game development tutorials, so a qualified guess would be game developers :)
Suttebun wrote: Fri May 21, 2021 8:59 pm but your game's spirit does not seem complete!..

You should have many levels, and some :^)
It was made in 72 hours, so I totally agree that there are a lot of things which can be added.

Suttebun wrote: Fri May 21, 2021 8:59 pm You should have many levels, and some :^)
I will take that as a compliment, however it wont happen.

Re: Disco Inferno

Posted: Tue May 25, 2021 12:58 am
by tomxp411
Suttebun wrote: Fri May 21, 2021 8:59 pm Your title is misleading.
A game can be mistakeably, and for good reason, considered continuous.
Still being made as players play and enjoy the game.

I don't know what audience you're speaking to,
but your game's spirit does not seem complete!..

You should have many levels, and some :^)
He created a Ludum Dare entry. That's where you basically work nonstop for a full weekend, and you get what you did in that time. You don't come in with pre-made assets, code, or anything else made ahead of time. You start from scratch and write a game in 2 days.

No one expects a Ludum Dare entry to be polished or ready to release on Steam - the intent is to make a something that's usable and vaguely resembles a complete video game in something like 48-72 hours.

Considering how long it takes to write AAA games, writing game with art and sound assets in 3 days is insane. The fact that they got as far as they did speaks to their skill. For someone to come in here and run them down because it's not polished completely ignores the spirit of the Ludum Dare and the context in which this was presented.

Re: Disco Inferno

Posted: Wed May 26, 2021 8:47 am
by Gunroar:Cannon()
Suttebun wrote: Fri May 21, 2021 8:59 pm Your title is misleading.
A game can be mistakeably, and for good reason, considered continuous.
Still being made as players play and enjoy the game.

I don't know what audience you're speaking to,
but your game's spirit does not seem complete!..

You should have many levels, and some :^)
tomxp411 wrote: Tue May 25, 2021 12:58 am
He created a Ludum Dare entry. That's where you basically work nonstop for a full weekend, and you get what you did in that time. You don't come in with pre-made assets, code, or anything else made ahead of time. You start from scratch and write a game in 2 days.

No one expects a Ludum Dare entry to be polished or ready to release on Steam - the intent is to make a something that's usable and vaguely resembles a complete video game in something like 48-72 hours.

Considering how long it takes to write AAA games, writing game with art and sound assets in 3 days is insane. The fact that they got as far as they did speaks to their skill. For someone to come in here and run them down because it's not polished completely ignores the spirit of the Ludum Dare and the context in which this was presented.
Hmmm, I see your point, though I bet Suttebun knows that. Even if not, Suttebun was probably giving feedback, which the first post asked for.
(And I guess he didn't have any bad intentions due to the :^) :) )

And yes, I'm afraid I do not have the skill for a ludum dare :cry: :rofl:

Re: Disco Inferno

Posted: Thu Jun 03, 2021 7:16 am
by Suttebun
No one expects a Ludum Dare entry to be polished or ready to release on Steam -
His advertisement has that chest up - so I expect it!

My intentions are fierce. Make a magical world :^)