Hook Library

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GlorifiedPig
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Hook Library

Post by GlorifiedPig »

I created a hook library that works similarly to the one in Garry's Mod. Insanely useful for events and code organization, I personally use it for all my projects. MIT licensed and fully documented, feel free to do whatever with it :)

You can find the gist here.

Example usage:

main.lua

Code: Select all

function love.update( dt )
    Hook.Call( "Update", dt )
end
otherfile.lua

Code: Select all

Hook.Attach( "Update", "UniqueIDHere", function( dt )
    print( dt )
end )
This has nothing to do with the debug library hooks, it is completely unrelated.
Last edited by GlorifiedPig on Fri Sep 04, 2020 5:39 pm, edited 1 time in total.
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ivan
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Re: Hook Library

Post by ivan »

Any examples on how/why this could be used?
Also, I should mention that the debug. module has general purpose hooks.
GlorifiedPig
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Re: Hook Library

Post by GlorifiedPig »

ivan wrote: Fri Sep 04, 2020 5:29 pm Any examples on how/why this could be used?
Also, I should mention that the debug. module has general purpose hooks.
This is completely unrelated to the debug module hooks brother, also sure thing:

main.lua

Code: Select all

function love.update( dt )
    Hook.Call( "Update", dt )
end
otherfile.lua

Code: Select all

Hook.Attach( "Update", "UniqueIDHere", function( dt )
    print( dt )
end )
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ivan
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Re: Hook Library

Post by ivan »

I see. Going over the code I think it closely resembles the publisher->subscriber model.
The primary feature which you forgot to mention is that you can attach multiple hooks/callbacks to one particular event/hookID.
It's not bad although I'm not 100% sold on having to specify uniqueIDs. Also this library is non-deterministic due to the following line:

Code: Select all

for k, v in pairs( cachedHooks[hookID] ) do
pairs does not iterate your hooks in a predictable manner.
I think the lib would be much better if you just stored your hooks in a list and used ipairs. You can also use the func pointer as a unique id anyways.
GlorifiedPig
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Re: Hook Library

Post by GlorifiedPig »

ivan wrote: Sat Sep 05, 2020 6:53 am I see. Going over the code I think it closely resembles the publisher->subscriber model.
The primary feature which you forgot to mention is that you can attach multiple hooks/callbacks to one particular event/hookID.
It's not bad although I'm not 100% sold on having to specify uniqueIDs. Also this library is non-deterministic due to the following line:

Code: Select all

for k, v in pairs( cachedHooks[hookID] ) do
pairs does not iterate your hooks in a predictable manner.
Yes, the first point you mention is the whole reason you'd have a use case for this library over just simply calling the function itself and that's why I created it lol, and Unique IDs have to be specified else how else would you remove a hook if you don't assign it's value to a variable?
I think the lib would be much better if you just stored your hooks in a list and used ipairs. You can also use the func pointer as a unique id anyways.
This goes completely against what the library was made for, the unique IDs are for direct reference to the table. I believe you are having trouble understanding what the system is used for, here is a similar one used in Garry's Mod and you will see the purpose of the library:
https://wiki.facepunch.com/gmod/Hook_Library_Usage
https://github.com/Facepunch/garrysmod/ ... ok.lua#L23
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zorg
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Re: Hook Library

Post by zorg »

GlorifiedPig wrote: Sat Sep 05, 2020 2:51 pm
ivan wrote: Sat Sep 05, 2020 6:53 am I think the lib would be much better if you just stored your hooks in a list and used ipairs. You can also use the func pointer as a unique id anyways.
This goes completely against what the library was made for, the unique IDs are for direct reference to the table. I believe you are having trouble understanding what the system is used for, here is a similar one used in Garry's Mod and you will see the purpose of the library:
https://wiki.facepunch.com/gmod/Hook_Library_Usage
https://github.com/Facepunch/garrysmod/ ... ok.lua#L23
You can still keep the unique IDs and also keep a table for the stuff added with the integer keys being the order in which they were added; if you use pairs, that order doesn't exist, and your users could e.g. call update and draw in a random order each frame... not a good idea. With that one extra table, you could use that for iteration.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
GlorifiedPig
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Re: Hook Library

Post by GlorifiedPig »

zorg wrote: Sat Sep 05, 2020 3:35 pm
GlorifiedPig wrote: Sat Sep 05, 2020 2:51 pm
ivan wrote: Sat Sep 05, 2020 6:53 am I think the lib would be much better if you just stored your hooks in a list and used ipairs. You can also use the func pointer as a unique id anyways.
This goes completely against what the library was made for, the unique IDs are for direct reference to the table. I believe you are having trouble understanding what the system is used for, here is a similar one used in Garry's Mod and you will see the purpose of the library:
https://wiki.facepunch.com/gmod/Hook_Library_Usage
https://github.com/Facepunch/garrysmod/ ... ok.lua#L23
You can still keep the unique IDs and also keep a table for the stuff added with the integer keys being the order in which they were added; if you use pairs, that order doesn't exist, and your users could e.g. call update and draw in a random order each frame... not a good idea. With that one extra table, you could use that for iteration.
This would work but I cannot find a use case for having it in a specific order as it iterates to the point where it finds the first return value either way
grump
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Re: Hook Library

Post by grump »

GlorifiedPig wrote: Sat Sep 05, 2020 3:47 pm This would work but I cannot find a use case for having it in a specific order
There's this thing called "the principle of least surprise", and library code is usually expected to adhere to it. In this case it means that hooks should be called in the order they were added, instead of the order of iteration being undefined, and even semi-randomly change during the lifetime of the program, which is very surprising.

https://en.wikipedia.org/wiki/Principle ... tonishment

One use case where your approach immediately fails is all kinds of drawing code, e.g. using it with love.draw.
as it iterates to the point where it finds the first return value either way
That's not what the code does though. It iterates over all hooks in unspecified order and returns the first return value that was not nil and not false. It does not stop iteration early.

Not treating false as a valid return value is another surprising behavior btw.
GlorifiedPig
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Re: Hook Library

Post by GlorifiedPig »

grump wrote: Sat Sep 05, 2020 4:44 pm
GlorifiedPig wrote: Sat Sep 05, 2020 3:47 pm This would work but I cannot find a use case for having it in a specific order
There's this thing called "the principle of least surprise", and library code is usually expected to adhere to it. In this case it means that hooks should be called in the order they were added, instead of the order of iteration being undefined, and even semi-randomly change during the lifetime of the program, which is very surprising.

https://en.wikipedia.org/wiki/Principle ... tonishment

One use case where your approach immediately fails is all kinds of drawing code, e.g. using it with love.draw.
as it iterates to the point where it finds the first return value either way
That's not what the code does though. It iterates over all hooks in unspecified order and returns the first return value that was not nil and not false. It does not stop iteration early.

Not treating false as a valid return value is another surprising behavior btw.
You are right. Let me change that up quickly.
monolifed
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Re: Hook Library

Post by monolifed »

It works on a single cachedHooks table inside the module.
currenthook:Attach rather than Hook.attach would be nicer
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