screenshot:
So there was this unity tutorial on how one would go about doing it, I didn't follow it but it explains the camera well:
https://www.youtube.com/watch?v=etI-2dHeufc&t=241s
Now, I am trying to create something similar, and I what I do is this :
Code: Select all
camera.setPos((player.pos * 5 + cursor.pos) / 6)
In Nuclear throne however, the camera looks like it's much more resistive to sudden movement. How can I implement this ?