Clockwind - A time traveling platformer

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alesan99
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Clockwind - A time traveling platformer

Post by alesan99 » Sat Dec 28, 2019 9:38 pm

Image

Back yet again with another game.
Continuing the tradition of making a new game every december (2015, 2016, 2017, 2018) !

The mechanic of this game is time travel. Make your way through 4 levels utilizing the passage of time in different ways. This may involve making trees grow or turning a car in to a flying car.

Image
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CONTROLS (Change in settings)
Move: WASD
Jump: Space
Grab/Toss: Left Shift
Time Travel: Left or Right
Time Travel Toggle (optional): Hold F then press the move keys

Misc:
Press Alt+Enter for fullscreen

DOWNLOADS
WINDOWS DOWNLOAD (.exe)
OSX DOWNLOAD (.app)
Linux DOWNLOAD (.love)
Source Code (love 11.x)


itch.io
Last edited by alesan99 on Sun Dec 29, 2019 2:46 pm, edited 1 time in total.

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D0NM
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Re: Clockwind - A time traveling platformer

Post by D0NM » Sun Dec 29, 2019 8:51 am

It looks really cool~!~~~~
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Follow @Zabuyaki.
Twitter @FaMeSoft / GP32 Free Platformer: SUPER PLUSHA
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:

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churros
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Re: Clockwind - A time traveling platformer

Post by churros » Tue Dec 31, 2019 3:41 pm

Well done!

Any specific inspiration on the time manipulation mechanic? Braid?
Character and art style reminds me a little of cool spot.

The way you did the in-between when doing the time shift on the city stage was pretty cool. Got stuck in the stage though.
Screenshot at 2019-12-31 12-33-04.png
Screenshot at 2019-12-31 12-33-04.png (23.56 KiB) Viewed 821 times
English is not my first language, apologies in advance. :oops:

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alesan99
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Re: Clockwind - A time traveling platformer

Post by alesan99 » Tue Dec 31, 2019 4:02 pm

churros wrote:
Tue Dec 31, 2019 3:41 pm
Well done!

Any specific inspiration on the time manipulation mechanic? Braid?
Character and art style reminds me a little of cool spot.
Thanks!
I don't have a specific inspiration for the mechanic. The original concept was just to make a puzzle game based around time travel and over time it became a mario-like game. So the stages I made in mario maker were probably the biggest inspiration (carrying bombs, water levels, flying vehicles etc)
churros wrote:
Tue Dec 31, 2019 3:41 pm
The way you did the in-between when doing the time shift on the city stage was pretty cool. Got stuck in the stage though.
If you go to the future the car turns into a flying car. You can fly up by holding the up button, which is my fault for not making it more clear since up isn't used any where else in the game. Once you're up there you can turn it into a normal car and smash the rocks with enough momentum.

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