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Developing directly on the Android system

Posted: Thu Jun 15, 2017 5:56 am
by devdev
I would like to directly work on the android system, so.. How that has been achieved in the past and/or it could be achieved in the future?

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 2:46 pm
by yetneverdone
Download the love2d app on android.
Download a code editor.
Make a folder.
Inside that do your main.lua file.
Zip it as .love
Open it with love2d app

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 2:49 pm
by raidho36
You will also want to buy a bluetooth keyboard and mouse for the development.

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 3:13 pm
by MasterLee
yetneverdone wrote: Sat Jun 17, 2017 2:46 pm Download the love2d app on android.
Download a code editor.
Make a folder.
Inside that do your main.lua file.
Zip it as .love
Open it with love2d app
There is no need to zip it as .love simply open the main.lua with löve app.
raidho36 wrote: Sat Jun 17, 2017 2:49 pm You will also want to buy a bluetooth keyboard and mouse for the development.
Why mouse? Why bluetooth keyboard? Both can become unhandy when using it on the go. Years ago i used USB mouse with my tablet but i have no more need for it today. And for keyboard hackers keyboard is enough.

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 3:18 pm
by raidho36
Mouse will be more precise for selection than touchscreen. As for keyboard - you'll sing different song once you start programming on a touch screen: it reigns the throne of the single worst type of keyboard for a reason.

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 3:22 pm
by zorg
Also, i might be wrong on this, but i believe that löve on android can only use one specific folder to execute a (non-packed) project from, so that kinda limits you coding multiple projects concurrently, unless you like swapping files in and out of that one folder (or you can zip them up, rename them to .love files and run them like that, as mentioned above)

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 7:28 pm
by MasterLee
zorg wrote: Sat Jun 17, 2017 3:22 pm Also, i might be wrong on this, but i believe that löve on android can only use one specific folder to execute a (non-packed) project from, so that kinda limits you coding multiple projects concurrently, unless you like swapping files in and out of that one folder (or you can zip them up, rename them to .love files and run them like that, as mentioned above)
You or the description of LÖVE for Android might be wrong:
https://play.google.com/store/apps/deta ... roid&hl=de
the description says:
Extract your game anywhere on your device and open its main.lua using a file browser (e.g. X-plore, open main.lua as */*, select LÖVE for Android).
raidho36 wrote: Sat Jun 17, 2017 3:18 pm Mouse will be more precise for selection than touchscreen. As for keyboard - you'll sing different song once you start programming on a touch screen: it reigns the throne of the single worst type of keyboard for a reason.
Thats true but cursor keys will do the job. On the other hand mouse on android is no good because the second and third mouse will not work as expected.

Re: Developing directly on the Android system

Posted: Sat Jun 17, 2017 8:25 pm
by zorg
MasterLee wrote: Sat Jun 17, 2017 7:28 pm
zorg wrote: Sat Jun 17, 2017 3:22 pm Also, i might be wrong on this, but i believe that löve on android can only use one specific folder to execute a (non-packed) project from, so that kinda limits you coding multiple projects concurrently, unless you like swapping files in and out of that one folder (or you can zip them up, rename them to .love files and run them like that, as mentioned above)
You or the description of LÖVE for Android might be wrong:
https://play.google.com/store/apps/deta ... roid&hl=de
the description says:
Extract your game anywhere on your device and open its main.lua using a file browser (e.g. X-plore, open main.lua as */*, select LÖVE for Android).
raidho36 wrote: Sat Jun 17, 2017 3:18 pm Mouse will be more precise for selection than touchscreen. As for keyboard - you'll sing different song once you start programming on a touch screen: it reigns the throne of the single worst type of keyboard for a reason.
Thats true but cursor keys will do the job. On the other hand mouse on android is no good because the second and third mouse will not work as expected.
That may work, i was only thinking about downloading an "empty" löve from the store or something, and just running that.

Also, what 2nd and 3rd mouse?

Re: Developing directly on the Android system

Posted: Sun Jun 18, 2017 3:15 pm
by MasterLee
I meant 2nd and 3rd mouse button

Re: Developing directly on the Android system

Posted: Mon Jun 19, 2017 5:05 am
by ivan
All the good asset creation tools like Photoshop, Audacity, etc are NOT available for Android so you're not going to get much work done.
And if you just plan to do strictly programming, then you're still going to need a few windows open so you can review the documentation, tutorials, etc - in the best case it would be very clunky/slow without a good computer.
You may be able to edit some simple configuration files on your Android but you need a computer for any kind of serious development.