Going Home - A Pixelated Horror Game

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yetneverdone
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Going Home - A Pixelated Horror Game

Post by yetneverdone » Sun Mar 19, 2017 2:43 pm

Hey, fellow lovers. I just want to share with you my very first game made in Love2D :)

http://gamejolt.com/games/goinghome/237280
https://flamendless.itch.io/going-home
ANDROID: https://play.google.com/store/apps/deta ... ghome.flam
ANDROID PRO: https://play.google.com/store/apps/deta ... mepro.flam

the game's site is at: brbl.gamejolt.io/goinghome
bg_big.png
bg_big.png (8.55 KiB) Viewed 3787 times
Thanks alot! This community is very awesome and loving!

As a first time love2d user, and also in lua, I've had my problems in making functions and algorithms and gameplay mechanics, but thanks alot to the awesome people here who support newcomers like me :)

HERE IS THE GUIDE
Last edited by yetneverdone on Mon Jul 03, 2017 2:25 am, edited 4 times in total.

MasterLee
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Re: Going Home - A Pixelated Horror Game

Post by MasterLee » Sun Mar 19, 2017 4:25 pm

Got the following error:

Code: Select all

Error: main.lua:0: module 'utf8' not found:
	no field package.preload['utf8']
	no file 'utf8.lua' in LOVE game directories.
	no file 'utf8/init.lua' in LOVE game directories.
	no file 'utf8.so' in LOVE paths.
	no file './utf8.lua'
	no file '/usr/share/luajit-2.0.4/utf8.lua'
	no file '/usr/local/share/lua/5.1/utf8.lua'
	no file '/usr/local/share/lua/5.1/utf8/init.lua'
	no file '/usr/share/lua/5.1/utf8.lua'
	no file '/usr/share/lua/5.1/utf8/init.lua'
	no file './utf8.so'
	no file '/usr/local/lib/lua/5.1/utf8.so'
	no file '/usr/lib/x86_64-linux-gnu/lua/5.1/utf8.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
	[C]: in function 'require'
	main.lua: in function <main.lua:0>
	[C]: in function 'require'
	[string "boot.lua"]:360: in function <[string "boot.lua"]:241>
	[C]: in function 'xpcall'

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yetneverdone
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Re: Going Home - A Pixelated Horror Game

Post by yetneverdone » Sun Mar 19, 2017 4:29 pm

MasterLee wrote:
Sun Mar 19, 2017 4:25 pm
Got the following error:

Code: Select all

Error: main.lua:0: module 'utf8' not found:
	no field package.preload['utf8']
	no file 'utf8.lua' in LOVE game directories.
	no file 'utf8/init.lua' in LOVE game directories.
	no file 'utf8.so' in LOVE paths.
	no file './utf8.lua'
	no file '/usr/share/luajit-2.0.4/utf8.lua'
	no file '/usr/local/share/lua/5.1/utf8.lua'
	no file '/usr/local/share/lua/5.1/utf8/init.lua'
	no file '/usr/share/lua/5.1/utf8.lua'
	no file '/usr/share/lua/5.1/utf8/init.lua'
	no file './utf8.so'
	no file '/usr/local/lib/lua/5.1/utf8.so'
	no file '/usr/lib/x86_64-linux-gnu/lua/5.1/utf8.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
	[C]: in function 'require'
	main.lua: in function <main.lua:0>
	[C]: in function 'require'
	[string "boot.lua"]:360: in function <[string "boot.lua"]:241>
	[C]: in function 'xpcall'
Did you use the .love file?

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yetneverdone
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Re: Going Home - A Pixelated Horror Game

Post by yetneverdone » Sun Mar 19, 2017 4:42 pm

MasterLee wrote:
Sun Mar 19, 2017 4:25 pm
Got the following error:

Code: Select all

Error: main.lua:0: module 'utf8' not found:
	no field package.preload['utf8']
	no file 'utf8.lua' in LOVE game directories.
	no file 'utf8/init.lua' in LOVE game directories.
	no file 'utf8.so' in LOVE paths.
	no file './utf8.lua'
	no file '/usr/share/luajit-2.0.4/utf8.lua'
	no file '/usr/local/share/lua/5.1/utf8.lua'
	no file '/usr/local/share/lua/5.1/utf8/init.lua'
	no file '/usr/share/lua/5.1/utf8.lua'
	no file '/usr/share/lua/5.1/utf8/init.lua'
	no file './utf8.so'
	no file '/usr/local/lib/lua/5.1/utf8.so'
	no file '/usr/lib/x86_64-linux-gnu/lua/5.1/utf8.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
	[C]: in function 'require'
	main.lua: in function <main.lua:0>
	[C]: in function 'require'
	[string "boot.lua"]:360: in function <[string "boot.lua"]:241>
	[C]: in function 'xpcall'
The .love file is for Linux

MasterLee
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Re: Going Home - A Pixelated Horror Game

Post by MasterLee » Sun Mar 19, 2017 5:26 pm

Yes i used the .love file on Debian Stretch

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yetneverdone
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Re: Going Home - A Pixelated Horror Game

Post by yetneverdone » Sun Mar 19, 2017 5:28 pm

MasterLee wrote:
Sun Mar 19, 2017 5:26 pm
Yes i used the .love file on Debian Stretch
Make sure you have the latest version of love installed, also luajit

MasterLee
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Re: Going Home - A Pixelated Horror Game

Post by MasterLee » Sun Mar 19, 2017 6:22 pm

Ok, now it runs but i didn't get the compatibility warning when i run the first time.

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yetneverdone
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Re: Going Home - A Pixelated Horror Game

Post by yetneverdone » Mon Mar 20, 2017 1:55 am

MasterLee wrote:
Sun Mar 19, 2017 6:22 pm
Ok, now it runs but i didn't get the compatibility warning when i run the first time.
What do you mean?

MasterLee
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Re: Going Home - A Pixelated Horror Game

Post by MasterLee » Mon Mar 20, 2017 6:18 pm

Normally the should be a warning the the games uses a different version but i didn't get that warning

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yetneverdone
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Re: Going Home - A Pixelated Horror Game

Post by yetneverdone » Mon Mar 20, 2017 6:23 pm

MasterLee wrote:
Mon Mar 20, 2017 6:18 pm
Normally the should be a warning the the games uses a different version but i didn't get that warning
Oh, because I removed the love version in the conf.lua file

Does it work now for you?

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