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[Poll] What version of LÖVE are you using?
Posted: Sat Jul 16, 2016 4:41 pm
by AnRu
Hi, i'm working on one interesting project, that will be anounced very soon (top secret, yeah =P)
For some reasons i would like to know how much people use specific LÖVE version, or, maybe, all of us prefer newest release?
Please let me know about your choise on poll above
Thanks!
Re: [Poll] What version of LÖVE are you using?
Posted: Sat Jul 16, 2016 6:01 pm
by Jasoco
Always the most recent version for whatever I'm working on.
But I keep all previous versions as well just in case I need one.
Re: [Poll] What version of LÖVE are you using?
Posted: Sat Jul 16, 2016 7:15 pm
by Sulunia
I definitely use the latest version, since better touch support and all.
Re: [Poll] What version of LÖVE are you using?
Posted: Sat Jul 16, 2016 8:05 pm
by slime
0.10.2 and 0.11.0.

Re: [Poll] What version of LÖVE are you using?
Posted: Sat Jul 16, 2016 8:48 pm
by AnRu
slime wrote:0.10.2 and 0.11.0.

It's too cruel, lol

Re: [Poll] What version of LÖVE are you using?
Posted: Sat Jul 16, 2016 11:12 pm
by pgimeno
As a developer I use 0.10.1 mostly, but I try to maintain compatibility with 0.9.1 because that's the one shipped with latest Debian and it's usually not too difficult to make it dual.
Re: [Poll] What version of LÖVE are you using?
Posted: Sun Jul 17, 2016 12:04 am
by Positive07
Re: [Poll] What version of LÖVE are you using?
Posted: Mon Jul 25, 2016 10:49 am
by T-Bone
I didn't find an option in the poll for "I've given up and started coding everything in Assembler"...

Re: [Poll] What version of LÖVE are you using?
Posted: Fri Jul 29, 2016 7:50 am
by technomancy
I also am maintaining compatibility with 0.9.x for Debian reasons even though on Mac and Windows I use 0.10.1.
The only real problem with this setup is that 0.9.x does not support fallback fonts, which means there will be a few text rendering issues.
Re: [Poll] What version of LÖVE are you using?
Posted: Thu Aug 04, 2016 12:06 pm
by 4aiman
0.10.1, custom 0.10.1 for Android (with Leadbolt support) and 0.9.2 (because I need to test my stuff on a netbook with some Intel GMA).
Thus, I have to maintain compatibility with 0.9.2. Not 100%, though. The game should behave the same, but the drawing is a whole another story.
And the 0.9.1 is out of question due to lack of Android support as well as some features of 0.10.1.