Page 1 of 1
Simple "realtime global 2D-radiosity"
Posted: Tue Aug 18, 2015 10:46 pm
by AntonioModer
- radiosity.png (37.28 KiB) Viewed 9653 times
- shader.png (26.33 KiB) Viewed 9408 times
Radiosity, what it is?
Can compute on CPU or GPU.
Tested on LOVE 0.9.2
zlib License
Sources:
https://github.com/AntonioModer/radiosity2D
Plans:
* demo
* Optimization
* Integration into my game-engine
Re: Radiosity, very simple and slow
Posted: Wed Aug 19, 2015 4:12 am
by qaisjp
That's pretty cool
Re: Radiosity, very simple and slow
Posted: Wed Aug 19, 2015 4:41 am
by pel
Very nice indeed.
Re: Radiosity, very simple and slow
Posted: Wed Aug 19, 2015 10:25 am
by AntonioModer
Thanks, i have in my plans to do realtime radiosity on GPU, like in game Terraria or Starbound, or like in this (not my) game:
Re: Radiosity, very simple and slow
Posted: Wed Aug 19, 2015 3:54 pm
by qaisjp
Wow. That looks great, I know it's not your video, but keep us updated on this!
Re: Radiosity, very simple and slow
Posted: Sat Aug 22, 2015 8:41 pm
by AntonioModer
I made it, i made "fast realtime global 2D radiosity" on shaders!
Im happy.
Sources you can find in my github:
https://github.com/AntonioModer/radiosity2D