Page 1 of 1

Simple "realtime global 2D-radiosity"

Posted: Tue Aug 18, 2015 10:46 pm
by AntonioModer
radiosity.png
radiosity.png (37.28 KiB) Viewed 9653 times
shader.png
shader.png (26.33 KiB) Viewed 9408 times
:monocle: Radiosity, what it is?
Can compute on CPU or GPU.
Tested on LOVE 0.9.2
zlib License
Sources: https://github.com/AntonioModer/radiosity2D

Plans:
* demo
* Optimization
* Integration into my game-engine

Re: Radiosity, very simple and slow

Posted: Wed Aug 19, 2015 4:12 am
by qaisjp
That's pretty cool :)

Re: Radiosity, very simple and slow

Posted: Wed Aug 19, 2015 4:41 am
by pel
Very nice indeed.

Re: Radiosity, very simple and slow

Posted: Wed Aug 19, 2015 10:25 am
by AntonioModer
:) Thanks, i have in my plans to do realtime radiosity on GPU, like in game Terraria or Starbound, or like in this (not my) game:

Re: Radiosity, very simple and slow

Posted: Wed Aug 19, 2015 3:54 pm
by qaisjp
Wow. That looks great, I know it's not your video, but keep us updated on this!

Re: Radiosity, very simple and slow

Posted: Sat Aug 22, 2015 8:41 pm
by AntonioModer
:awesome: I made it, i made "fast realtime global 2D radiosity" on shaders! :cool:
Im happy.
Sources you can find in my github: https://github.com/AntonioModer/radiosity2D