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[LD31] GridCars

Posted: Mon Dec 08, 2014 1:34 pm
by Germanunkol
Hi everyone,

We finished our LD 31 entry:

Grid Cars
It's a multiplayer (yes, we're crazy) game (uh, surprise) made with Löve (yay!) in under 72 hours.

Good news:
  • It's multiplayer!
Bad news:
  • It's multiplayer only. So find some friends or family and give it a spin!
Update: Post-Compo versions from here: http://germanunkol.de/gridcars/
Download, comment and rate original version on the LD site.

Image
5 player test. Have I mentioned this is multiplayer? It would be absolutely über-awesome if someone could give this a spin at a LAN party or similar, and let us know how it fares with more than 10 players.

Custom Maps:
You can easily create your own custom maps in any model editor (we used Blender 3D). Export as .stl file.
The map itself must be composed of a mesh at z = 0.0, a startline triangle must be given at z = 2.0 and the start positions are small triangles at z=2.0.
For more detail, check out the included maps (import the .stl files into blender) and the README on the github side below

More info and source:
Github

And, last but not least:
A match between Razzeeyy, vrld and me last night (thanks again for hosting and playing!):
Image

Re: [LD31] GridCars

Posted: Mon Dec 08, 2014 2:03 pm
by s-ol
Germanunkol wrote: - snip -
Wow, this looks promising! And stl files... isn't that quite the hack? Why not use Tiled or something similar?

Will try this when I get home. Local MP only or network?

Re: [LD31] GridCars

Posted: Mon Dec 08, 2014 2:28 pm
by Germanunkol
Thanks!
Network multiplayer only. If you want to try with friends or family who aren't Lövers, a windows executable can be found on the LD page above.

The maps aren't tile-based, they're basically meshes. So tiled wasn't an option. Plus, this way, we didn't actually have to create any tiles! :)
Import one of the maps into blender and you'll see that this method is pretty straight forward.

Plus, the map loader was written by my team-mate (his first Lua project!), so it was good practice, too.

Also, everyone, share your maps when you make them!
gridcars [at] gmail.com

Re: [LD31] GridCars

Posted: Mon Dec 08, 2014 7:58 pm
by s-ol
Germanunkol wrote:Thanks!
Network multiplayer only. If you want to try with friends or family who aren't Lövers, a windows executable can be found on the LD page above.

The maps aren't tile-based, they're basically meshes. So tiled wasn't an option. Plus, this way, we didn't actually have to create any tiles! :)
Import one of the maps into blender and you'll see that this method is pretty straight forward.

Plus, the map loader was written by my team-mate (his first Lua project!), so it was good practice, too.

Also, everyone, share your maps when you make them!
gridcars [at] gmail.com
Tiled supports meshes (polygons) too :P
I didn't know you could/would use STL files for smth like this, I only know them in a 3D-printing context.

Re: [LD31] GridCars

Posted: Tue Dec 09, 2014 9:07 am
by Germanunkol
Yes, we kind of "abused" stl files, but it works quite well!

Can anyone with a mac try if this mac version works?

Re: [LD31] GridCars

Posted: Tue Dec 09, 2014 4:54 pm
by master both
Germanunkol wrote:Can anyone with a mac try if this mac version works?
It worked for me, but I didn't play online since I don't have friends :,(

Re: [LD31] GridCars

Posted: Wed Dec 10, 2014 9:28 am
by Germanunkol
Thanks for testing!

Yes, many people have that problem... :P
I'm working on a dedicated server atm, might help.

Re: [LD31] GridCars

Posted: Thu Dec 11, 2014 8:54 pm
by Germanunkol
For anyone who wants to join, dedicated server is now online. To join, enter "germanunkol.de" as the IP.
Make sure to download the "post mortem" version!
http://ludumdare.com/compo/ludum-dare-3 ... &uid=26426

Re: [LD31] GridCars

Posted: Fri Dec 12, 2014 5:47 pm
by Doctory
quite a fun game :)
i love the little reinders

Re: [LD31] GridCars

Posted: Fri Dec 12, 2014 6:31 pm
by Germanunkol
Server is open and I'll be online for a while, if anyone wants to join in!

@ Doctory: Thanks! I'll be sure to tell the artist :)