Gravitate - Orbital gravity platformer

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mickeyjm
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Posts: 237
Joined: Thu Dec 29, 2011 11:41 am

Gravitate - Orbital gravity platformer

Post by mickeyjm »

Hello Lövers,

Recently I have been working on a platformer-like puzzle game that turns the normal rules almost literally on their heads. Instead of there being a fixed gravity each platform has its own gravity, with different strengths and ranges.

Currently it is in a very early alpha with only the base of the physics engine, render engine, and one level.

Controls can be found/ rebound in options, although ESC is hard coded to close the game or go to title


This is how the first (and only) level looks:
screenshot.png
screenshot.png (81.72 KiB) Viewed 8992 times
Sorry non canvas users but I couldn't avoid using canvases when rendering the textures
Attachments
Gravitate.love
V0.04
(1.8 MiB) Downloaded 368 times
Gravitate.love
V0.03
(1.75 MiB) Downloaded 330 times
Last edited by mickeyjm on Sun Jul 28, 2013 12:16 pm, edited 4 times in total.
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SneakySnake
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Posts: 94
Joined: Fri May 31, 2013 2:01 pm
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Re: Gravitate - Orbital gravity platformer

Post by SneakySnake »

The game errors with LuaJit, because LuaJit doesn't support the implicit vararg syntax from Lua <= 5.0.

Here is a patch converting it to the new vararg syntax:

Code: Select all

diff --git a/phyzHook.lua b/phyzHook.lua
index e93d813..0d74a79 100644
--- a/phyzHook.lua
+++ b/phyzHook.lua
@@ -4,6 +4,7 @@ local phy = {objects = {}}
 
 --Very useful and small function to turn multiple return values into a table
 function pack(...)
+	local arg = {...}
 	return arg
 end
 
@@ -21,6 +22,7 @@ function phyzhook.newWorld(sc)
 end
 --===========================================================================================================New Polygon
 function phy:newPolygon(x,y,...)
+	local arg = {...}
 	local typ = arg[#arg-2]
 	local vx,vy = 0,0
 	local lowx,lowy = nil,nil

User avatar
mickeyjm
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Posts: 237
Joined: Thu Dec 29, 2011 11:41 am

Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

SneakySnake wrote:The game errors with LuaJit, because LuaJit doesn't support the implicit vararg syntax from Lua <= 5.0.

Here is a patch converting it to the new vararg syntax:

Code: Select all

diff --git a/phyzHook.lua b/phyzHook.lua
index e93d813..0d74a79 100644
--- a/phyzHook.lua
+++ b/phyzHook.lua
@@ -4,6 +4,7 @@ local phy = {objects = {}}
 
 --Very useful and small function to turn multiple return values into a table
 function pack(...)
+	local arg = {...}
 	return arg
 end
 
@@ -21,6 +22,7 @@ function phyzhook.newWorld(sc)
 end
 --===========================================================================================================New Polygon
 function phy:newPolygon(x,y,...)
+	local arg = {...}
 	local typ = arg[#arg-2]
 	local vx,vy = 0,0
 	local lowx,lowy = nil,nil

I assume that this patch is applied through github, correct?
It's just that I'm currently not using github and just have the files stored on my computer. Would I be right in thinking that the patch is an automatic way of converting ... as an argument to work properly by doing arg = {...} or am I missing something?
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SneakySnake
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Re: Gravitate - Orbital gravity platformer

Post by SneakySnake »

mickeyjm wrote:I assume that this patch is applied through github, correct?
It's just that I'm currently not using github and just have the files stored on my computer. Would I be right in thinking that the patch is an automatic way of converting ... as an argument to work properly by doing arg = {...} or am I missing something?
I generated the patch using git diff, but it's a standard diff file.
You can apply it either with a patching utility, or manually.
In this case, you just have to insert the lines that begin with a + sign.
User avatar
mickeyjm
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Posts: 237
Joined: Thu Dec 29, 2011 11:41 am

Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

Right I have a new update to release now with all of these new features:

+Title screen
+Objective point (portal)
+Display screens
+Test level in file form
*Updated, fixed and implemented level loader
*Fixed render engine

Check OP for updated download
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qaisjp
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Posts: 490
Joined: Tue Sep 04, 2012 10:49 am
Location: United Kingdom
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Re: Gravitate - Orbital gravity platformer

Post by qaisjp »

Instant Lua crash:

Code: Select all

Process:         love [16660]
Path:            /Users/qaisjp/Apps/love.app/Contents/MacOS/love
Identifier:      org.love2d.love
Version:         0.8.0 (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [6815]

Date/Time:       2013-07-22 18:32:50.032 +0100
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Interval Since Last Report:          403891 sec
Crashes Since Last Report:           5
Per-App Interval Since Last Report:  21718 sec
Per-App Crashes Since Last Report:   3
Anonymous UUID:                      265D0A08-9771-45AE-AE52-EF481B32FF6A

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib             	0x00007fff8069f0b6 __kill + 10
1   libSystem.B.dylib             	0x00007fff8073f9f6 abort + 83
2   libstdc++.6.dylib             	0x00007fff8085e5d2 __tcf_0 + 0
3   libobjc.A.dylib               	0x00007fff81fa7b4d _objc_terminate + 120
4   libstdc++.6.dylib             	0x00007fff8085cae1 __cxxabiv1::__terminate(void (*)()) + 11
5   libstdc++.6.dylib             	0x00007fff8085cb16 __cxxabiv1::__unexpected(void (*)()) + 0
6   libstdc++.6.dylib             	0x00007fff8085cbfc __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0
7   org.love2d.love               	0x0000000100072dfb 0x100000000 + 470523
8   org.love2d.love               	0x000000010006cf55 0x100000000 + 446293
9   org.love2d.love               	0x000000010006c7fb 0x100000000 + 444411
10  org.love2d.love               	0x00000001000543a7 0x100000000 + 344999
11  org.lua.Lua                   	0x00000001006f5d6e luaD_precall + 1147
12  org.lua.Lua                   	0x0000000100704fdc luaV_execute + 4876
13  org.lua.Lua                   	0x00000001006f5f63 luaD_call + 95
14  org.lua.Lua                   	0x00000001006f5625 luaD_rawrunprotected + 85
15  org.lua.Lua                   	0x00000001006f61e5 luaD_pcall + 74
16  org.lua.Lua                   	0x00000001006ef019 lua_pcall + 99
17  org.lua.Lua                   	0x00000001006f1a2e luaB_xpcall + 68
18  org.lua.Lua                   	0x00000001006f5d6e luaD_precall + 1147
19  org.lua.Lua                   	0x0000000100704fdc luaV_execute + 4876
20  org.lua.Lua                   	0x00000001006f5f63 luaD_call + 95
21  org.lua.Lua                   	0x00000001006eef9a lua_call + 38
22  org.love2d.love               	0x0000000100002293 0x100000000 + 8851
23  org.love2d.love               	0x0000000100058716 0x100000000 + 362262
24  com.apple.Foundation          	0x00007fff85f76ad5 _nsnote_callback + 167
25  com.apple.CoreFoundation      	0x00007fff82f7efd0 __CFXNotificationPost + 1008
26  com.apple.CoreFoundation      	0x00007fff82f6b548 _CFXNotificationPostNotification + 200
27  com.apple.Foundation          	0x00007fff85f6da36 -[NSNotificationCenter postNotificationName:object:userInfo:] + 101
28  com.apple.AppKit              	0x00007fff87b4a44a -[NSApplication _postDidFinishNotification] + 100
29  com.apple.AppKit              	0x00007fff87b4a37f -[NSApplication _sendFinishLaunchingNotification] + 66
30  com.apple.AppKit              	0x00007fff87d48ccc -[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:] + 883
31  com.apple.AppKit              	0x00007fff87c15065 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 217
32  com.apple.Foundation          	0x00007fff85fa50d6 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 360
33  com.apple.Foundation          	0x00007fff85fa4f06 _NSAppleEventManagerGenericHandler + 114
34  com.apple.AE                  	0x00007fff8a38332b aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 162
35  com.apple.AE                  	0x00007fff8a383224 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 32
36  com.apple.AE                  	0x00007fff8a38312b aeProcessAppleEvent + 210
37  com.apple.HIToolbox           	0x00007fff87632619 AEProcessAppleEvent + 48
38  com.apple.AppKit              	0x00007fff87b1a095 _DPSNextEvent + 1191
39  com.apple.AppKit              	0x00007fff87b19801 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
40  com.apple.AppKit              	0x00007fff87adf68f -[NSApplication run] + 395
41  org.love2d.love               	0x0000000100058eb3 0x100000000 + 364211
42  org.love2d.love               	0x0000000100001f74 0x100000000 + 8052

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib             	0x00007fff80669c0a kevent + 10
1   libSystem.B.dylib             	0x00007fff8066badd _dispatch_mgr_invoke + 154
2   libSystem.B.dylib             	0x00007fff8066b7b4 _dispatch_queue_invoke + 185
3   libSystem.B.dylib             	0x00007fff8066b2de _dispatch_worker_thread2 + 252
4   libSystem.B.dylib             	0x00007fff8066ac08 _pthread_wqthread + 353
5   libSystem.B.dylib             	0x00007fff8066aaa5 start_wqthread + 13

Thread 2:
0   libSystem.B.dylib             	0x00007fff8066aa2a __workq_kernreturn + 10
1   libSystem.B.dylib             	0x00007fff8066ae3c _pthread_wqthread + 917
2   libSystem.B.dylib             	0x00007fff8066aaa5 start_wqthread + 13

Thread 3:
0   libSystem.B.dylib             	0x00007fff8066aa2a __workq_kernreturn + 10
1   libSystem.B.dylib             	0x00007fff8066ae3c _pthread_wqthread + 917
2   libSystem.B.dylib             	0x00007fff8066aaa5 start_wqthread + 13

Thread 4:
0   libSystem.B.dylib             	0x00007fff8068ba6a __semwait_signal + 10
1   libSystem.B.dylib             	0x00007fff8068b8f9 nanosleep + 148
2   SDL                           	0x00000001006b1aa6 SDL_Delay + 92
3   SDL                           	0x00000001006b1b1f SDL_Delay + 213
4   SDL                           	0x00000001006a631a SDL_Linked_Version + 242
5   SDL                           	0x00000001006b1967 SDL_SemPost + 209
6   libSystem.B.dylib             	0x00007fff80689fd6 _pthread_start + 331
7   libSystem.B.dylib             	0x00007fff80689e89 thread_start + 13

Thread 5:
0   libSystem.B.dylib             	0x00007fff80650dda semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib             	0x00007fff8068f772 _pthread_cond_wait + 1015
2   com.apple.audio.CoreAudio     	0x00007fff8496268c CAGuard::WaitFor(unsigned long long) + 168
3   com.apple.audio.CoreAudio     	0x00007fff84964c1b CAGuard::WaitUntil(unsigned long long) + 185
4   com.apple.audio.CoreAudio     	0x00007fff84962d85 HP_IOThread::WorkLoop() + 1369
5   com.apple.audio.CoreAudio     	0x00007fff84962827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6   com.apple.audio.CoreAudio     	0x00007fff84962755 CAPThread::Entry(CAPThread*) + 125
7   libSystem.B.dylib             	0x00007fff80689fd6 _pthread_start + 331
8   libSystem.B.dylib             	0x00007fff80689e89 thread_start + 13

Thread 6:
0   libSystem.B.dylib             	0x00007fff8068ba6a __semwait_signal + 10
1   libSystem.B.dylib             	0x00007fff8068b8f9 nanosleep + 148
2   SDL                           	0x00000001006b1aa6 SDL_Delay + 92
3   org.love2d.love               	0x000000010001026e 0x100000000 + 66158
4   org.love2d.love               	0x0000000100060c95 0x100000000 + 396437
5   SDL                           	0x00000001006a631a SDL_Linked_Version + 242
6   SDL                           	0x00000001006b1967 SDL_SemPost + 209
7   libSystem.B.dylib             	0x00007fff80689fd6 _pthread_start + 331
8   libSystem.B.dylib             	0x00007fff80689e89 thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x00007fff701322f8  rcx: 0x00007fff5fbfe2c8  rdx: 0x0000000000000000
  rdi: 0x0000000000004114  rsi: 0x0000000000000006  rbp: 0x00007fff5fbfe2e0  rsp: 0x00007fff5fbfe2c8
   r8: 0x00007fff70135a60   r9: 0x0000000100989d20  r10: 0x00007fff8069b0fa  r11: 0x0000000000200206
  r12: 0x00000001009a9d58  r13: 0x0000000100937780  r14: 0x00000001000d17ef  r15: 0x00007fff5fbfe4e0
  rip: 0x00007fff8069f0b6  rfl: 0x0000000000200206  cr2: 0x00000001000c4750

Binary Images:
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       0x100136000 -        0x1001f4fe7 +com.yourcompany.IL 1.0 (1) <252183F9-B853-3F05-802E-DAE8F7D2C690> /Users/qaisjp/Apps/love.app/Contents/Frameworks/IL.framework/Versions/A/IL
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Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9250315ASG, 232.89 GB
Serial ATA Device: HL-DT-ST DVDRW  GS23N
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0237, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8213, 0x06110000 / 4
Lua is not an acronym.
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mickeyjm
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Joined: Thu Dec 29, 2011 11:41 am

Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

Given it didn't go to the BSoL I don't know how to go about fixing this, all I can think is it could be to do with hardware support such as canvases, which this game uses.
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DaedalusYoung
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Joined: Sun Jul 14, 2013 8:04 pm

Re: Gravitate - Orbital gravity platformer

Post by DaedalusYoung »

Unsupported features don't trigger a crash though, they still go to a blue screen. That probably is what's happening though, as it says in the report:
"Application Specific Information:
abort() called"
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mickeyjm
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Posts: 237
Joined: Thu Dec 29, 2011 11:41 am

Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

I'm wondering if the love.app is modded because I know there was a software patch for canvases that bypassed the unsupported error message, opening the door to such errors
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mickeyjm
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Posts: 237
Joined: Thu Dec 29, 2011 11:41 am

Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

I've just finished the latest update this one includes:

+Fullscreen w/ Letterboxing to stop streching
+First proper level (rather than a test level)
+Options menu
+Bindable Keys
+Changeable settings
+Credits (Joke credits really as I am the only one working on the project)
*Displays can "read" controls ($KEY_KEYNAME e.g. $KEY_JUMP > UP)
*Fix for wormholes not being centered when rotating

Find it in OP
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