Panicky Commuter

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Inny
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Panicky Commuter

Post by Inny »

Here's a game that I've thrown together for fun.

Panicky Commuter is a basic dodge-all-the-things style acade game. It's got two sound effects!

Image

Love Bundle: https://github.com/downloads/inmatarian ... rV1-2.love
Instruction Manual: https://github.com/inmatarian/Panicky-C ... /README.md
Source Code: https://github.com/inmatarian/Panicky-Commuter

Enjoy and leave me some feedback if you care to. Help yourself to the code, it's pretty simple stuff.

Edits:
* Important Credit, Sprite and Level Art by E.Megas at http://vecanti.org.
* Version bumped to 1.2, eliminates tearing bug in the background.
Last edited by Inny on Mon Sep 05, 2011 3:08 am, edited 2 times in total.
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Robin
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Re: Panicky Commuter

Post by Robin »

Nice, but insane hard. Can you make a super-easy mode for people like me? :3
Help us help you: attach a .love.
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Ensayia
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Re: Panicky Commuter

Post by Ensayia »

There are a few random instances where the people are bundled so tight you cannot get around them. The express mode is very fast and hard to control, and the game seems to get jumpy and skip frames, often making me collide with a whole group right in a row without realizing it.

If you scale back the difficulty a touch and fix the jittery issues, the game will feel a lot better.
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Roland_Yonaba
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Re: Panicky Commuter

Post by Roland_Yonaba »

Do love the graphics...Downloading it right now!
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T-Bone
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Re: Panicky Commuter

Post by T-Bone »

Fun game! I do see some wierd black lines every now and then (Ubuntu 64-bit with fancy graphics drivers). Also, the music doesn't seem to loop quite right. Still fun though! :neko:
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Ensayia
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Re: Panicky Commuter

Post by Ensayia »

I see the black lines too, I think it's a game issue and not a computer issue.
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Inny
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Re: Panicky Commuter

Post by Inny »

Thanks guys, I appreciate the feedback. I released version 1.1 (download link edited in original post) to address some of the choppiness and difficulty problems you were experiencing. I'm not sure what the "Black Lines" are, but I'll see if I can reproduce it and possibly release a 1.2.

Also, I forgot to credit E.Megas at http://vecanti.org for the Sprite and Level art. His name is in the in-game credits, but didn't indicate that he did the art.
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bartbes
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Re: Panicky Commuter

Post by bartbes »

Those are oftentimes resolved by drawing at integer coordinates.
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Jasoco
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Re: Panicky Commuter

Post by Jasoco »

You need to math.floor() all the coordinates of every image on the screen. If you don't, you end up with decimally positioned images which end up blurred and lines form between them as can be seen. That will fix your problem 100%.
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Inny
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Re: Panicky Commuter

Post by Inny »

I got to test this on my brother's desktop and was able to reproduce the lines. I wasn't seeing this appearing on either my laptop, nor my girlfriend's netbook. I'll see about getting a fix out soon.
Jasoco wrote:You need to math.floor() all the coordinates of every image on the screen. If you don't, you end up with decimally positioned images which end up blurred and lines form between them as can be seen. That will fix your problem 100%.
Thanks, I'll give that a try.
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