CodeName: DontGoLeft

Show off your games, demos and other (playable) creations.

Would I buy this game if it were finished?

God yes.
1
13%
I'd buy it now.
1
13%
I wish i was kraftman.
6
75%
 
Total votes: 8

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kraftman
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CodeName: DontGoLeft

Post by kraftman »

So I thought I'd actually get to work making my first evar game in Luv.

I started it a few days ago, it's a terraria clone, eventually with a difference.

I've figured I'd post the beginnings of it here, so people can watch in awe at the considerable speed which i develop the game (and definitely don't just give up halfway and release an OOP lib instead.)

Without further adieu, here it is:
DontGoLeft-0.2.love
(29.27 KiB) Downloaded 237 times
Currently the controls are wasd + space to move the "player", arrow keys to move the camera (for a quick look around.

Obviously, it's called DontGoLeft for a reason: but also, don't go too far right either, god knows what might happen. Up is a fairly safe bet, and down won't do any harm.
You can click blocks near the "player" to remove them.

I'm obviously not looking for bug reports yet, so if you break it, fix it or go away.
Last edited by kraftman on Sat Aug 06, 2011 10:37 am, edited 1 time in total.
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Tesselode
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Re: CodeName: DontGoLeft

Post by Tesselode »

Why can't you go left anyway? Because of the error?
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kraftman
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Re: CodeName: DontGoLeft

Post by kraftman »

Tesselode wrote:Why can't you go left anyway? Because of the error?
I can't believe you went left. I'm so disappointed.
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SoggyWaffles
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Re: CodeName: DontGoLeft

Post by SoggyWaffles »

DAMN YOU FRAMEBUFFERS! i think you have a Po2 issue:P
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Taehl
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Re: CodeName: DontGoLeft

Post by Taehl »

Yeah, it crashes if you go left. And yay double-double-double-double-double-jumps!
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
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Robin
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Re: CodeName: DontGoLeft

Post by Robin »

kraftman wrote:I'm obviously not looking for bug reports yet, so if you break it, fix it or go away.
Why don't you want bug reports? It's better to have them diagnosed and fixed right away, rather than much later along the way.

Anyway, clicking blocks to make them disappear rarely works, and it's really strange in the way some blocks I'm able to click and some blocks not.
Help us help you: attach a .love.
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kraftman
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Re: CodeName: DontGoLeft

Post by kraftman »

Robin wrote:
kraftman wrote:I'm obviously not looking for bug reports yet, so if you break it, fix it or go away.
Why don't you want bug reports? It's better to have them diagnosed and fixed right away, rather than much later along the way.

Anyway, clicking blocks to make them disappear rarely works, and it's really strange in the way some blocks I'm able to click and some blocks not.
Because there are currently so many bugs that most of the replies would inevitably be telling me about bugs I already know about. I'd rather find out about bugs when I think there aren't any, that way all the bug reports would be bugs I'm not aware of.

You have to hold down the mouse for a while to clear the blocks, and blocks around the edges remain visible, but arent treated as visible by the collision system.
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kikito
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Re: CodeName: DontGoLeft

Post by kikito »

kraftman wrote:(and definitely don't just give up halfway and release an OOP lib instead.)
Ouch.

Good luck with the game. Terraria is a very difficult game to emulate.
When I write def I mean function.
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kraftman
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Re: CodeName: DontGoLeft

Post by kraftman »

kikito wrote:
kraftman wrote:(and definitely don't just give up halfway and release an OOP lib instead.)
Ouch.

Good luck with the game. Terraria is a very difficult game to emulate.
Heh, that wasn't a specific dig at you, sorry. It just seems there are more OOP libs in this subforum than there are games sometimes. ^^
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Taehl
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Re: CodeName: DontGoLeft

Post by Taehl »

kraftman wrote:It just seems there are more OOP libs in this subforum than there are games sometimes. ^^
That and 3D renderers!
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
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