Wii love

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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alko
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Wii love

Post by alko »

Hi all,

I'm Alko onwer of 2 nintendo fan sites(old one nintendarium and new one nintendoitalia dot com) ,I would like to know if love engine since based on lua could work on wii port of lua.

I read the wiki and found love engine very simple and straight,and i would like to start a project for the wii.

I would like to help the project if possible to work/port on wii.

thanks
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Ensayia
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Re: Wii love

Post by Ensayia »

I think it's less of a question that the Lua implementation will work and more of a question if the various support libraries can be loaded on the Wii. I am going to assume probably not without homebrew mods in this case if at all. Nintendo has kept up on patching the system to fight against homebrew so the only exploits left that work require having certain Wii games and using glitches to create special hacked save files.

It would be really cool, but I don't think it's likely overall.
alko
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Re: Wii love

Post by alko »

thanks for the reply this is the situation:

http://wiibrew.org/wiki/Lua_for_Wii
Build
...
Go to lua\lua-5.1.3 and type
make local
...
the version of lua ported on wii is the 5.1.3

does love engine work wih this?

in reality hacking the wii is easy,but i won't discuss this on this site :cool:

there are already 2 games based on lua,but only for stage scripting.

the devkit pro is written in c/c++ do you think the love engine could integrate with wii lua port and devkit pro to make a easy 2d game developing?
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vrld
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Re: Wii love

Post by vrld »

As Ensayia already wrote, the real question is not whether Lua works on the Wii (Lua will work on nearly any platform that has a C compiler), but rather if the other libraries LÖVE depends on will work on the Wii:
  • SDL (apparently it does, but barely)
  • DevIL
  • PhysFS
  • OpenAL
  • modplug
  • mpg123
  • libvorbis
  • Box2D
  • Freetype 2
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

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TechnoCat
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Re: Wii love

Post by TechnoCat »

vrld wrote:As Ensayia already wrote, the real question is not whether Lua works on the Wii (Lua will work on nearly any platform that has a C compiler), but rather if the other libraries LÖVE depends on will work on the Wii:
  • SDL (apparently it does, but barely)
  • DevIL
  • PhysFS
  • OpenAL
  • modplug
  • mpg123
  • libvorbis
  • Box2D
  • Freetype 2
A bunch of those dependencies can be knocked out for a crippled love experience.
OpenAL can be replaced by SDLMixer, Don't need libvorbis AND mpg123 AND modplug.
We already have an example of this http://love2d.org/forums/viewtopic.php?f=10&t=2048
alko
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Re: Wii love

Post by alko »

thanks for the reply

only
-DevIL
-PhysFS
are missing,all the others have a complete port.

this weekend I will try to make an hello word,but first i need to understand the lua language !!! :ultrahappy:

ciao from italy.

ps:
I have not so much time to spend on but if you need italian translation I could make it.
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thelinx
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Re: Wii love

Post by thelinx »

alko wrote: I have not so much time to spend on but if you need italian translation I could make it.
Well, there's not really that much to translate, except maybe the wiki.
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Robin
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Re: Wii love

Post by Robin »

And maybe all the weird shit bartbes says, but I wouldn't start on that if I were you.
Help us help you: attach a .love.
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bartbes
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Re: Wii love

Post by bartbes »

Robin wrote:And maybe all the weird shit bartbes says, but I wouldn't start on that if I were you.
Non c'è bisogno di tradurre questo.
Or something..
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Ensayia
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Re: Wii love

Post by Ensayia »

I suppose I would be interested in a Wii port if you could get something running. My Wii currently spends most of it's time collecting dust, as I am not much of a console gamer.
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