DungeonCräwler [Updated: 21/05/2011]

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Franc[e]sco
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DungeonCräwler [Updated: 21/05/2011]

Post by Franc[e]sco »

DungeonCräwler
Image
An upcoming indie hack-n-slash dungeon crawling game which features randomly generated maps and a seed system.
This is the game I'm developing with love. It's still in a very early stage so the final result might be completely different.

Gameplay Concept:
- When you start a new game, you can insert the map generation seed which can be a number or a word
- Once you start the game, game will generate a map based on that seed.
- If you manage to kill all the monsters in the map you will move to the next map and a new map will be generated (still based on the seed).
- The monster spawn increases as you clear maps
- The same seed will generate the same series of maps
- The game will continue until you die
- The game will have weapons that can break and temporarily increase you attacking power/speed/range
- You will be able to save between each map
- You will be able to submit hiscores for each seed

For more details, check out the development blog --> HERE

Weapon Sprites, Weapon Drops, Weapon Durability:


Old Videos:
Damage Calculation System, Sounds, Random Monster Movement:


Combat System, Weapons, Sprites, Monsters:


Procedural Map Generation, Seed System and Collision test:
Last edited by Franc[e]sco on Sat May 21, 2011 4:14 pm, edited 5 times in total.
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Kadoba
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Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

Post by Kadoba »

Good job so far. I love dungeon crawling games so I'll be watching this. I actually have an unfinished game in gamemaker that looks striking like your first video.
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BarnD
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Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

Post by BarnD »

Looks awesome.
I love the face the monsters make after being hit.
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Franc[e]sco
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Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

Post by Franc[e]sco »

BarnD wrote:Looks awesome.
I love the face the monsters make after being hit.
Thanks, actually I was trying to make them look cute but they're kinda creepy =P
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Franc[e]sco
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Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

Post by Franc[e]sco »

EDIT:
Added damage calculation, random mob movement, darkness effect and sound!
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Franc[e]sco
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Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

Post by Franc[e]sco »

Added weapon sprites, weapon drops, weapon durability and improved performance greatly.
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