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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jun 04, 2014 7:43 pm
by christiankolding
I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.

Image

Hopefully it will soon get a lot more awesome. I'm planning to use my cellular automata random dungeon generator (https://github.com/christiankolding/lov ... -generator) together with this.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jun 04, 2014 9:49 pm
by Jasoco
verilog wrote:
Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
It's "Columns". An old Sega game released to combat Nintendo's Tetris.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 05, 2014 6:25 am
by verilog
Jasoco wrote:
verilog wrote:
Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
It's "Columns". An old Sega game released to combat Nintendo's Tetris.
Damn! How did I forget columns? I see now that they are a little bit different. I was originally referring to Street Fighter's Super Puzzle Fighter, although I'm more fond of Mortal Kombat's Puzzle Kombat.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jun 06, 2014 9:24 pm
by dusoft
christiankolding wrote:I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.
Looks promising!

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jun 09, 2014 4:26 pm
by MadByte
Working on some concept graphics for a new game :)

Image

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jun 09, 2014 5:52 pm
by Roland_Yonaba
@MadByte: Wow. I like very much the art!

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 12, 2014 2:16 pm
by murks
I ported the mjpeg-player to love 0.9.*.

Now I'm looking for a way to release the modified version (the original had no license attached). I just wrote the author and asked him to attach a license.

I'll also port the nicer examples, so far I've only prepared the simplest example (mjpeg-player.love). However, this should be easy now.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jun 13, 2014 9:56 am
by jjmafiae

Im working on a sequel to my previous game called Rise of the Wastelanders. it's still in alpha though, I have been working on it for about 6 months.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jun 14, 2014 1:49 pm
by helanmegan1
some really great stuff going on in this thread

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jun 15, 2014 10:24 am
by nucular
Oh, and I messed around with xy sound oscilloscopes after I saw an old project about it here :P

Downloads are at my blog: http://nucular.github.io/blog/woc-xy-os ... -in-love2d