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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Apr 06, 2021 7:48 am
by Gunroar:Cannon()
Working on a mobile multiplayer shooter that sees you playing as a gopher(?). Practicaly done but having trouble compiling apk, if you can help me if you want.
Gore is optional :crazy:

Re: What's everyone working on? (tigsource inspired)

Posted: Wed May 12, 2021 6:12 pm
by Onerekunu
I am new to this but I hope to create my first game soon

Re: What's everyone working on? (tigsource inspired)

Posted: Sun May 23, 2021 8:31 pm
by Suttebun
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I'm working on a One-Handed pixel art tool.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 24, 2021 1:33 pm
by Xii
Still putting the fundamentals together. Next on the list is loading sprites into an atlas. Solutions probably exist but it might be less work to do it meself than study libraries.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed May 26, 2021 2:31 am
by 4vZEROv

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 27, 2021 10:15 am
by Gunroar:Cannon()
Noice

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 31, 2021 2:10 am
by togFox
I'm well advanced into an isometric survival game, like a dungeon crawler but with no dungeon (it's outdoors).

Can eat apples. Pick wood and stones from the ground. Collision detection stops you walking through trees. Can make an axe from wood and stone. Can throw the axe at the really badly drawn wolf and the wolf will die and disappear. Save and load game. Custom key binds (not complete). Music and sound effects. Can equip and drop items. Moving affects stamina. Inventory with weight limits. Pop up menus.

Is even designed for co-op with UDP half working. A lot is there already but concerned my attention is waning. :(

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I'm kinda looking for coding collaborators if anyone is keen. I'm not sure how or what that means. I'm thinking I can set a number of 'functions' that need writing and collaborators can pick a function, write it, submit it then return to real life until they want to write another function that might challenge them. IDK TBH.

I have a volunteer artist that is volunteering but haven't seen any results and don't expect to. lolz. :(

Anyway - I think there is a void in the isometric survival game. I expect to add animals to hunt. Deep crafting. Build shelters starting with tents. Metadata for Health, Fullness, Water, Stamina, Comfort.

I think it might be fun to run around an iso map with a friend but need to stay focused.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 31, 2021 11:31 am
by Gunroar:Cannon()
togFox wrote: Mon May 31, 2021 2:10 am I'm kinda looking for coding collaborators if anyone is keen. I'm not sure how or what that means. I'm thinking I can set a number of 'functions' that need writing and collaborators can pick a function, write it, submit it then return to real life until they want to write another function that might challenge them. IDK TBH.

I have a volunteer artist that is volunteering but haven't seen any results and don't expect to. lolz. :(

Anyway - I think there is a void in the isometric survival game. I expect to add animals to hunt. Deep crafting. Build shelters starting with tents. Metadata for Health, Fullness, Water, Stamina, Comfort.

I think it might be fun to run around an iso map with a friend but need to stay focused.
I could help :awesome: :crazy:

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 24, 2021 6:53 pm
by applebappu
The big thing commanding my attention right now is Wizard Tower. It's a game where you're a wizard, in a tower. Think Dwarf Fortress, but with magic, and more direct control over a single character instead of a management sim where you issue orders to lots of them. It's kind of a huge project, so I'm just taking tiny bites out of the elephant and eventually I'll have it eaten.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 24, 2021 10:14 pm
by Gunroar:Cannon()
applebappu wrote: Thu Jun 24, 2021 6:53 pm The big thing commanding my attention right now is Wizard Tower. It's a game where you're a wizard, in a tower. Think Dwarf Fortress, but with magic, and more direct control over a single character instead of a management sim where you issue orders to lots of them. It's kind of a huge project, so I'm just taking tiny bites out of the elephant and eventually I'll have it eaten.
Woah, dwarf fotress, nice! The name is okay, though it's funny because it sounds like a parody to Dwarf Fotress (Wizard Tower, get it, tower-fotress, wizard-dwar :P :ultrahappy: ).
Yes it does sound huge, considering the fact that each character should have a personality, and that the creator of Dwarf fotress still finds it hard(?) to implement magic, I think. Do you plan to use history and terrain gen?

I'm also working on something similar but not similar at the same time. Dungeon Rollcall I'm planning to call it. It's also dwarf fotress-esque inspired. Also inspired by the android game Reigns.

You work for as a Dungeon Rollcaller(?) that has the job of managing a group of professional dungeon miners(aka: crawlers,adventurers). Each creature has it's own bloodline and personality (that is inherited from bloodline) and you just manage their wants and requests.

I don't think mine is that huge, but I would like to know of any progress you make. AI and personality stuff intrigues me, but I've already exhausted most of the articles about DF and rimworld :) .