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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Thu Oct 28, 2010 2:16 pm
by SiENcE
Sorry but rotation bug is still present. It's better but not correct (for a test use passing_clouds sample and take in the suns ear's).

other bugs so far:
-b64 decode of inline images
-setLineWidth does not work
-loadfont is now different to 0.6.2?

I also have a patch for boot.lua for resolution and error message output at low resolutions.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Thu Oct 28, 2010 4:46 pm
by jph
This is quite cool already,. cant wait for sound. Not sure you want reports about little things,. that you probably know about,. but currently with love.graphics.circle( mode, x, y, radius, segments ) segments does not work. Just cause it is nice for making quick ngons when set low.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Thu Oct 28, 2010 5:03 pm
by bartbes
That is entirely correct, I have not implemented the segments argument.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Mon Nov 01, 2010 5:39 pm
by jph
ok, here is my little hacked out game,. well it is playable but not very interesting, yet! I am just hacking around to see if this will be useable to do some little Caanoo games I have in mind,. and so far looks very good! I do need to get a better grip on Lua and the table functions,. sounds will make this type of thing much more interesting. Thanks for doing the port to Caanoo.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Sat Nov 06, 2010 2:45 pm
by jph
is love.graphics.drawq not yet supported? Just wondering if I am setting it up wrong,. . thnx

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Sat Nov 06, 2010 2:47 pm
by bartbes
It should be supported.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Sat Nov 06, 2010 3:08 pm
by jph
ok, I got it working with a loaded .bmp Thanks bartbes. Perhaps it is love.image.newImageData that is not supported yet?? I was trying to generate the graphics..,

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Sat Nov 06, 2010 3:14 pm
by Robin
If you want to draw thing on the fly, you could look at love.graphics.rectangle(), love.graphics.circle(), love.graphics.line(), love.graphics.polygon(), etc.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Sat Nov 06, 2010 3:23 pm
by jph
Yup, I am hip to that,. see; http://www.gp32x.com/board/index.php?/t ... ntry925290

I was just thinking about trying some bitmap effects,. I like to to procedural generation of some stuff, but I can mess around with loaded bitmaps for now. Still fun.

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Posted: Sun Nov 07, 2010 11:53 pm
by SiENcE
yes it's working. now we need wave and static file support.