Very very awesome.
Now, change the font
Ten Second War
Re: Ten Second War
I can't download the game in the original post. Forums says "Unable to deliver file.".
- Robin
- The Omniscient
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Re: Ten Second War
Those files are all unavailable. Luckily, I already downloaded it before.
- Attachments
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- TenSecondWar v03.love
- (262.14 KiB) Downloaded 159 times
Help us help you: attach a .love.
- qubodup
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Re: Ten Second War
wow! awesome!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- StoneCrow
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Re: Ten Second War
REally enjoyed this game, finished the easy section in one sitting.
!for people wondering where to get this, i saw it go up on mod db the other day!
!for people wondering where to get this, i saw it go up on mod db the other day!
Dull but sincere filler.
- bartbes
- Sex machine
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Re: Ten Second War
Wow, just saw the trailer.. I'm impressed.
Re: Ten Second War
So far this is most well made LÖVE game I've seen. Kinda reminds me of the flash games that seem to plague the internet but due it being in lua and with innovative idea it becomes epic (less lag and more fun). If you release it independently and have decent Fan Level Database you could get as much fanbase as N (the ninja game).
Improvement ideas:
Level defined time limit - Could help with fan levels if they are bigger than normal.
Multiplayer - Did not look at the code but sending tables that contain the path can't be that hard.
- Against: Players do their turns at same time without seeing the opposing players current move. Players can move units limited number of times. (either redo old unit's path or do unit that hasn't moved yet.)
-Co-Op: Again players do their turns alone but the units available are split between the clients.
Improvement ideas:
Level defined time limit - Could help with fan levels if they are bigger than normal.
Multiplayer - Did not look at the code but sending tables that contain the path can't be that hard.
- Against: Players do their turns at same time without seeing the opposing players current move. Players can move units limited number of times. (either redo old unit's path or do unit that hasn't moved yet.)
-Co-Op: Again players do their turns alone but the units available are split between the clients.
Re: Ten Second War
Awesome.
Re: Ten Second War
I think with the right publicity and level editing/sharing this could be the next N.
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