Other Lua Game-related Libraries
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Other Lua Game-related Libraries
Last edited by qubodup on Thu Aug 14, 2008 11:23 am, edited 7 times in total.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Doris
Doris
Doris is a script driven OpenGL viewer. - It started as an experiment for binding code to Lua.
Doris is a script driven OpenGL viewer. - It started as an experiment for binding code to Lua.
Last edited by qubodup on Wed Aug 13, 2008 1:01 pm, edited 1 time in total.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Other Lua Game-related Libraries
AGen
AGen is a project very similar to LÖVE. It has a built-in scene graph, spatial partitioning, physics and more. Ivan, the creator, can elaborate further if he wants! (He's on this forum).
AGen is a project very similar to LÖVE. It has a built-in scene graph, spatial partitioning, physics and more. Ivan, the creator, can elaborate further if he wants! (He's on this forum).
Re: Other Lua Game-related Libraries
LuaPlayer -- It has support for PSPs supposedly. I haven't tried it on mine, yet. I really can't afford to replace it and I don't want to brick my PSP.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: Other Lua Game-related Libraries
Freya
A group of Lua extensions from C++ that uses Allegro, JGMOD, Mappy. It has pixel-perfect collision detection (fast), a tile map system (and editor).
A group of Lua extensions from C++ that uses Allegro, JGMOD, Mappy. It has pixel-perfect collision detection (fast), a tile map system (and editor).
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-
- Party member
- Posts: 101
- Joined: Mon Aug 11, 2008 5:19 am
Re: Other Lua Game-related Libraries
Brain Damage:
http://codetank.com/wiki/index.php/Brain_Damage
This is a full IDE for writing and debugging lua scripts. It's windows-native, and has pretty decent graphics and input support. It's very app-friendly - I've written several function (non-sexy) tools through it. And the debugging functionality is really top-notch.
It has no audio support, and the draw routines can be a bit primitive. I had to script a double-buffer rendering routine to get any decent game-style outputs. But that was actually pretty straightforward.
Unfortunately, it seems like Brain Damage was put together in about 12 months, and in the last 6 months or so there has been no activity. So I'm not holding my breath for more functionality.
Brain Damage uses a much more "vanilla" style of lua, as opposed to love, which heaps tons of unique calls. Both good styles, but different.
--Mr. Strange
http://codetank.com/wiki/index.php/Brain_Damage
This is a full IDE for writing and debugging lua scripts. It's windows-native, and has pretty decent graphics and input support. It's very app-friendly - I've written several function (non-sexy) tools through it. And the debugging functionality is really top-notch.
It has no audio support, and the draw routines can be a bit primitive. I had to script a double-buffer rendering routine to get any decent game-style outputs. But that was actually pretty straightforward.
Unfortunately, it seems like Brain Damage was put together in about 12 months, and in the last 6 months or so there has been no activity. So I'm not holding my breath for more functionality.
Brain Damage uses a much more "vanilla" style of lua, as opposed to love, which heaps tons of unique calls. Both good styles, but different.
--Mr. Strange
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: Other Lua Game-related Libraries
Libraries only pleaseMr. Strange wrote:This is a full IDE...
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Who is online
Users browsing this forum: Ahrefs [Bot] and 6 guests