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Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

Posted: Sun Jan 05, 2025 12:21 am
by marknote
hi SiENcE,

I have looked into this issue. Love2D studio does not do anything special to setMode. But it seems to me, the screen resolution is determined by the iOS, and you cannot dynamically change it using love.window.setMode.
setMode still works, but not in the way as the the desktop. For example, we can
- love.window.setMode(2,1) change to landscape mode
- love.window.setMode(1,2) change to portrait mode

Hope it helps.
SiENcE wrote: Tue Sep 10, 2024 8:14 pm Hi marknote,

Is it possible to change the resolution? It seems to ignore setMode ?!
Also it looks lowres. on my ipad.

Thanks and great Tool!!

Second question: can you hide the X when someone has implemented love.quit or something like this?

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

Posted: Sun Jan 12, 2025 9:20 pm
by SiENcE
marknote wrote: Sun Jan 05, 2025 12:21 am I have looked into this issue. Love2D studio does not do anything special to setMode. But it seems to me, the screen resolution is determined by the iOS, and you cannot dynamically change it using love.window.setMode.
Ok thanks. But the resolution is so low i think only 720p but my phone has a much higher resolution. That's weird.

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

Posted: Wed Feb 26, 2025 10:38 am
by Drakenroft
Hi!
I'm playing around with Love2D Studio on my iPad Air 4, a loving it a lot so far, thanks a lot for this amazing piece of software!
Would like to note some issue i found.
The app crashes every time i close a "game" and re-launch it if it is using one of these libraries:
https://github.com/groverburger/g3d?tab=readme-ov-file
https://github.com/3dreamengine/3DreamEngine

while this one doesn't work at all
https://github.com/rozenmad/Menori

Also 3DreamEngine has weird artifacts in some of his example, for example in the one with the medieval house the sky is rendered fully black and with some visual glitches.
All those issues seemes to be tied to shaders/shader compilation, but is just a guess.