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Re: New Icons

Posted: Tue Feb 16, 2016 10:14 pm
by zorg

Re: New Icons

Posted: Wed Feb 17, 2016 4:30 am
by s-ol
Quick update: now configurable and in proper module form, check out the repo.

Leave demo running to see the 3 preconfigured demo examples or press any key to skip to the next one.

Re: New Icons

Posted: Wed Feb 17, 2016 5:03 am
by bobbyjones
S0lll0s wrote:Quick update: now configurable and in proper module form, check out the repo.

Leave demo running to see the 3 preconfigured demo examples or press any key to skip to the next one.
Did you make escape to quit?

Re: New Icons

Posted: Wed Feb 17, 2016 8:28 am
by Fenrir
Wow amazing job guys, I really love the splash screens (with a small preference on the black version)! I can't stop watching it looping... :)

Re: New Icons

Posted: Wed Feb 17, 2016 10:16 am
by zorg
bobbyjones wrote:
S0lll0s wrote:Quick update: now configurable and in proper module form, check out the repo.

Leave demo running to see the 3 preconfigured demo examples or press any key to skip to the next one.
Did you make escape to quit?
Probably not, and the scaling i implemented in the version i did didn't make it into the one on github; imho both could be options.

Re: New Icons

Posted: Wed Feb 17, 2016 1:11 pm
by s-ol
zorg wrote: Probably not, and the scaling i implemented in the version i did didn't make it into the one on github; imho both could be options.
Escape to quit is an implementation thing, not part of the splash screen, meaning it could not be an option, but it will be added to the demo main.lua.

EDIT: done.

Re: New Icons

Posted: Wed Feb 17, 2016 4:55 pm
by Jeeper
Very nice icon, just need to get used to it. Keep thinking I have closed my Löve tab all the time :D

Re: New Icons

Posted: Fri Feb 19, 2016 2:38 pm
by SiENcE
Is there a way for a löve game to show the löve logo without adding it additionally to the game? Just by requesting it from löve runtime? This might be worth to add.

Re: New Icons

Posted: Fri Feb 19, 2016 3:19 pm
by s-ol
SiENcE wrote:Is there a way for a löve game to show the löve logo without adding it additionally to the game? Just by requesting it from löve runtime? This might be worth to add.
With all the assets already being b64-encoded and shipped with the executable, it definetely would be possible and I would find that pretty cool (perhaps in a new love module that you need to require on-demand?)

Re: New Icons

Posted: Fri Feb 19, 2016 3:28 pm
by zorg
I'm not so sure, that's kinda trekking into the "engine-like" territory of things being pre-defined / supplied to you. I know it wouldn't be mandatory, but it'd still exist in there... idk, opinion. :v