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Re: LÖVE-Jam 2 [Started!]
Posted: Thu Sep 04, 2014 2:10 pm
by HugoBDesigner
This is the first game Jam I've participated! I'm using it to practice for Ludum Dare. So far I've got a nice
simple physics engine working greatly, so I think I'm doing well until now

Re: LÖVE-Jam 2 [Started!]
Posted: Fri Sep 05, 2014 1:00 am
by davisdude
Plan on participating. I will have to do all my coding in an abbreviated time period, because my computer is being worked on right now, and plus school and other things... I have a good idea, though.
Earlier you said the rules are pretty flexible, so I have a question: how long will the dead-line be extended?
Glad we're having a community Jam, though!

Re: LÖVE-Jam 2 [Started!]
Posted: Fri Sep 05, 2014 4:49 am
by Davidobot
davisdude wrote:Plan on participating. I will have to do all my coding in an abbreviated time period, because my computer is being worked on right now, and plus school and other things... I have a good idea, though.
Earlier you said the rules are pretty flexible, so I have a question: how long will the dead-line be extended?
Glad we're having a community Jam, though!

If needed, I can extend it from Sunday to Tuesday.
Re: LÖVE-Jam 2 [Started!]
Posted: Fri Sep 05, 2014 5:18 am
by josefnpat
For future jams, I've found a really nice format is the challenge is a week long, but when you start you have 48 hours to complete it.
Re: LÖVE-Jam 2 [Started!]
Posted: Fri Sep 05, 2014 10:00 am
by Davidobot
josefnpat wrote:For future jams, I've found a really nice format is the challenge is a week long, but when you start you have 48 hours to complete it.
That's a nice idea but relies heavily on the people participating in it.
Re: LÖVE-Jam 2 [Started!]
Posted: Fri Sep 05, 2014 2:36 pm
by jjmafiae
ohh sheet it started.
Re: LÖVE-Jam 2 [Started!]
Posted: Fri Sep 05, 2014 11:59 pm
by Jeeper
Davidobot wrote:josefnpat wrote:For future jams, I've found a really nice format is the challenge is a week long, but when you start you have 48 hours to complete it.
That's a nice idea but relies heavily on the people participating in it.
Could do that you only get the theme when you send a message about wanting to start, then you have 48h to submit the game. Obviously its still the honor system.
Re: LÖVE-Jam 2 [Started!]
Posted: Sat Sep 06, 2014 2:15 pm
by HugoBDesigner
Hey, Davidobot, why is the Love Jam due to end at Tuesday now? Not that I don't like it, it's more time for me to work on my game, but it is now almost a week. Was it to have more people participating or just to give competitors more time to work on their games?
Re: LÖVE-Jam 2 [Started!]
Posted: Sun Sep 07, 2014 9:15 am
by Davidobot
HugoBDesigner wrote:Hey, Davidobot, why is the Love Jam due to end at Tuesday now? Not that I don't like it, it's more time for me to work on my game, but it is now almost a week. Was it to have more people participating or just to give competitors more time to work on their games?
It was by popular request. And to give people more time, as some people don't have a lot of it available.
I just submitted my entry, please check it out:
http://itch.io/jam/love-jam-2/rate/11275
Re: LÖVE-Jam 2 [Started!]
Posted: Tue Sep 09, 2014 7:19 pm
by murks
I won't manage to finish, had too little time for even a minimal version (just thursday and a few hours this evening). I love what's there already though. I'll finish some variant of this game anyway, if it includes the fusion thingy I will post it here then.