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Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 1:44 am
by ishkabible
i have the same issue, i have worked with frame buffers in OpenGL so i know they work on my computer.

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 7:09 am
by BlackBulletIV
SoggyWaffles wrote:I've never had trouble with framebuffers or Po2 before.
I hear that the same error is caused for a number of different reasons. The most common error I know of, that occurs on computers which support framebuffers, is non-Po2 framebuffers (it happens for me).

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 8:33 am
by Gnx
Interesting, the game is 1024x600, so FBs are too, which is non-po2.

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 8:15 pm
by SoggyWaffles
Yep, did some testing. Turns out I do need to have framebuffers be Po2. I guess i've only messed with non frambuffer Po2 issues.

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 9:18 pm
by Gnx
Fortunately there is no specific reason for them to be non po2, so I'll fix it for next release on the forums :)

Re: HeroSquare Adventures 0.91 - Dungeon!

Posted: Fri Apr 22, 2011 9:55 pm
by SoggyWaffles
Awesome, thanks for looking out for us worn-out hardware folk :P