Re: Militia Defense (Beta)
Posted: Thu Feb 05, 2009 7:15 am
I have two or three suggestions:
1. The mouse behaves in a strange way: If I build a unit, the mouse jumps to the center of the screen. But if I do not move the mouse and press 1 2 3 or 4, the symbol 'place unit here' will appear where the mouse built the last unit.
The mouse jump should not happen.
2. When I place a unit, I would prefer it if I could place another unit of the same type right after that without having to press the according button again. This might be a matter of style: I prefer to place lots of units, before upgrading them (in this td at least
)
3. The level should be visually indicated. I first thought maybe stars/medals in the top left corner of a unit position, but I decided to try and manipulate the units, hoping this would allow for more diversity = fun


I release the changes I made into the public domain aka do what you want with it. :^)
They don't look realistic. It is more important to see the level difference than staying realistic IMHO. If both is possible, that would be grand of course
They might not be very good at distinguishing the level ingame..
Thanks for providing all the info, Budapest Defenders is much fun!
About the sounds, here's a thread containing info about the sources. Hopefully there will be freedomdefined-free sounds available to replace the current ones one day.
1. The mouse behaves in a strange way: If I build a unit, the mouse jumps to the center of the screen. But if I do not move the mouse and press 1 2 3 or 4, the symbol 'place unit here' will appear where the mouse built the last unit.
The mouse jump should not happen.
2. When I place a unit, I would prefer it if I could place another unit of the same type right after that without having to press the according button again. This might be a matter of style: I prefer to place lots of units, before upgrading them (in this td at least

3. The level should be visually indicated. I first thought maybe stars/medals in the top left corner of a unit position, but I decided to try and manipulate the units, hoping this would allow for more diversity = fun









I release the changes I made into the public domain aka do what you want with it. :^)
They don't look realistic. It is more important to see the level difference than staying realistic IMHO. If both is possible, that would be grand of course

They might not be very good at distinguishing the level ingame..
Thanks for providing all the info, Budapest Defenders is much fun!
About the sounds, here's a thread containing info about the sources. Hopefully there will be freedomdefined-free sounds available to replace the current ones one day.