Jasoco wrote:Ah, then I'm still going to assume that it would still work fine on Linux too. This is good to know. Now, how would I do the same thing for Windows versions from OS X? And how about Linux? How does one make a Linux version?
I think the main problem for Windows and Linux users is that the Löve download for OS X is a DMG which even if they download it, it won't open on their OS. So we should point them here to download one of our versions, just make sure they remove our .love file and replace it with their own first.
Yes, dmg was the main problem. What if a dmg and a .app version were both distributed on sourceforge? And for linux, I don't think there is really anything we can do about that. Unless someone makes a magical deb or rpm program for us.
For Windows, just follow the windows distribution guide. It is pretty easy, just instead of that weird copy command, use "cat" to combine the "love.exe" with the "game.love". Include the dlls in the root of the zip and you're done with the Windows distribution. If you want to change the icon for the Windows love on OSX you might be out of luck. We have to use "Resource Hacker" just to do it and I'm unsure of any OSX alternatives to modify icons in windows binaries.