<trashing Steam> I'm not sure this is what you meant, but I personally think Steam is an awfuly bad thing. It requires an internet connection, even to play local games that you bought at the local store, and this is a perfect shame. When I was at school, we had to go through a proxy for the most common protocols, and all the others were blocked. Even with my SSH tunnel trick, I could never activate my game, which stayed nicely shelved for two years.Xfcn wrote:This may sound completely wacky, but why not a content distribution system similar to Steam?
And even now at home with a regular connection, Steam starts whenever I boot windows and eats a bunch of resources to update itself all the time, and to load a huge bunch of advertisment crap for the great eternal glory of Valve </trashing Steam>
Now of course, the idea of a central repository for Löve games could be cool, if the system is much less intrusive and overwhelming than Steam. But since it would distribute the .love data, you still need people to understand that your games are "based on an engine"/"accessible through the portal"/"whatever they want to understand, but clearly not 'download + double-click'". It might be a little too much for most cases.
I'm not sure if it is a rational to regroup games on the sole reason that they use the same internal game engine. The players don't know what the programming side has to do with their gaming experience.Xfcn wrote:Just launch Love and you've got wicked games on any platform.
Now, of course (again), it might also be a nice pretext to form a gaming/programming community.
Thinking about what I wrote, I eventually think a game portal would be a good idea. I'm just really angry at Valve :evil: (also, it should be an additionnal distribution medium, since everyone doesn't have internet, the good ol' "get the file and double-click" scheme should always available) (and I feel like I'm stating the obvious...)