How do you code game states?

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
User avatar
ReFreezed
Party member
Posts: 612
Joined: Sun Oct 25, 2015 11:32 pm
Location: Sweden
Contact:

Re: How do you code game states?

Post by ReFreezed »

Adding relevant information to an existing thread isn't bad per se, but the previous people involved in this thread are pretty unlikely to be around anymore after this long time, and in some other cases the whole thread might not really relevant anymore (like a discussion about now-obsolete functionality in LÖVE or something). I think it'd be better to rewrite the reply into something that can exist as its own thread, like a tutorial/article/blog post, aimed at the current users, and be subject to its own discussion.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
User avatar
Gunroar:Cannon()
Party member
Posts: 1091
Joined: Thu Dec 10, 2020 1:57 am

Re: How do you code game states?

Post by Gunroar:Cannon() »

roramigator wrote: Mon Jul 18, 2022 3:01 am ... ...?
Or maybe posted it in Libraries and Tools...
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 4 guests