Nice work dude. But you seriously need to work on the "camera" movement. After trying to run and jump from north to south of the map, I really got eye cancer... The camera should be "sticked" to the player-character, not to the cube the character is currently walking on. But keep codin'! It's great.
Gruni wrote:Nice work dude. But you seriously need to work on the "camera" movement. After trying to run and jump from north to south of the map, I really got eye cancer... The camera should be "sticked" to the player-character, not to the cube the character is currently walking on. But keep codin'! It's great.
Alright, camera smoothly follows the player now, also got the rendering algorithm to calculate less stuff than before -> moar fps / more cpu time to do other stuff
Before I'm doing anything now, I'll write some kind of map format so I can get rid of this gray-in-gray random generated "arena"
Borsty wrote:Alright, camera smoothly follows the player now, also got the rendering algorithm to calculate less stuff than before -> moar fps / more cpu time to do other stuff
Before I'm doing anything now, I'll write some kind of map format so I can get rid of this gray-in-gray random generated "arena"
Wow, that's actually impressive. Pseudo-3D like the original games. I assume it draws the top boxes at different offsets then draws shaded polygons between them. (Or rather in the other order) I've always wanted to try that. Not sure what I would do with it though. GTA isn't my forté, but I have always been interested in a racing game ala 3D Realms "Death Rally" which did the same thing.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Then maybe I should make my own Death Rally style racing game and show them how it's done. LOL
Well, maybe I should finish with my Zelda clone adventure game engine first.
But then I can make it. With LÖVE it should be pretty simple and fast.
I remember playing Death Rally all the time when I got the demo with my Duke Nukem 3D Atomic Edition disc. I installed a full DOS version on my MacBook in DOSBox a few months ago. It's still awesome even now.
Just to keep you updated, here's a screenshot of my current work.
I've kinda finished the map loading etc, started work on a raytracer for bullets and whatnot, works nicely already
Also fixed some more movement stuff I wasn't happy with.
gtl_debug.jpg (233.32 KiB) Viewed 5329 times
You probably won't see any updates for the next 2 weeks as I've got my exams :/