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Re: Setting the Frame rate

Posted: Wed Jan 12, 2011 10:28 am
by BlackBulletIV
omegazion wrote:Thanks for the really quick responses guys. I am trying to build some sort of RPG game so I don't think I need the accuracy the update per dt provides. I'll just try to do a workaround using love.timer.sleep.
No, you'll still need it. It's a vital part of the system.

One method you can use for total control of how Love runs is redefining love.run(). They have the defaults on the wiki page to give you an idea of what normally goes on.