Löve on pandora (OpenGL es 2.0 or 1.1)

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sauer2
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by sauer2 »

Has been a while, but.. is Löve on pandora still a topic?
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rude
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by rude »

Yes, by all means. It is just not a priority. Need to stabilize the desktop versions first.
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sauer2
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by sauer2 »

Awesome! I think i'll make make my (planned) games resolution fit to the console, then.
thank you
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rude
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by rude »

You should probably not wait for LÖVE to be available on Pandora. I have no idea when that is going to happen.
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osgeld
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by osgeld »

rude wrote: I have no idea when that is going to happen.
noone really knows when pandora is going to happen either
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sauer2
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by sauer2 »

Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?
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qubodup
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by qubodup »

sauer2 wrote:Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?
O_O_O_O_O.... you can test it............... ( do you need instructions? I think `ps aux` is all you need..)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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sauer2
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by sauer2 »

about 21 MB.
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rude
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by rude »

That much, huh? I remember from earlier testing that using SDL video accounts for at least 10MB.
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sauer2
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Post by sauer2 »

What's surprising about all the other libs taking 11 MB?
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.
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