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GrandTheftLöve
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
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Re: GrandTheftLöve
Great! I like the progress bar, and the fact that apparently you were able to implement LUBE, where others have failed
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![Razz :P](./images/smilies/ms-razz.png)
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: GrandTheftLöve
We're still eagerly waiting.. ![Glee ^^](./images/smilies/ms-glee.png)
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- Evil Telephone
- Prole
- Posts: 36
- Joined: Fri Jan 30, 2009 9:31 pm
Re: GrandTheftLöve
Average about 80 FPS
Core 2 Duo 3.0 GHz
8.0 GB RAM
Nvidia Quadro FX 570
I did notice that when a building is above your character on the screen, sometimes the left-side wall of the building would be wrong/missing. I've attached a screenshot to better explain the problem.
Core 2 Duo 3.0 GHz
8.0 GB RAM
Nvidia Quadro FX 570
I did notice that when a building is above your character on the screen, sometimes the left-side wall of the building would be wrong/missing. I've attached a screenshot to better explain the problem.
Re: GrandTheftLöve
Yeah I know about that... that's because of the way I'm sorting what to draw when.
And sorry about the missing update reports.. but I don't have that much time to work on it right now.
But I've got to the point where I pretty much only have to add interpolation and some more items, I want the next release to be actually playable![Smile :)](./images/smilies/ms-smile.png)
And sorry about the missing update reports.. but I don't have that much time to work on it right now.
But I've got to the point where I pretty much only have to add interpolation and some more items, I want the next release to be actually playable
![Smile :)](./images/smilies/ms-smile.png)
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