JELLY

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
OmarShehata
Party member
Posts: 259
Joined: Tue May 29, 2012 6:46 pm
Location: Egypt
Contact:

JELLY

Post by OmarShehata »

Because why not?
Attachments
Jelly.love
(1.4 KiB) Downloaded 561 times
User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: JELLY

Post by GijsB »

This is so much freaking fun, I LÖVE it :D
User avatar
Qcode
Party member
Posts: 170
Joined: Tue Jan 10, 2012 1:35 am

Re: JELLY

Post by Qcode »

BEST. GAME. EVER.
User avatar
Codex
Party member
Posts: 106
Joined: Tue Mar 06, 2012 6:49 am

Re: JELLY

Post by Codex »

haha. Was this game made with love.physics?

btw, EPIC! :awesome:
User avatar
Nsmurf
Party member
Posts: 191
Joined: Fri Jul 27, 2012 1:58 am
Location: West coast.

Re: JELLY

Post by Nsmurf »

AWESOME!!!

BTW, (awesome) glitch:
Attachments
lulz
lulz
lulz.PNG (6.92 KiB) Viewed 3440 times
OBEY!!!
My Blog
UE0gbWUgd2l0aCB0aGUgd29yZCAnSE1TRycgYXMgdGhlIHN1YmplY3Q=
User avatar
Codex
Party member
Posts: 106
Joined: Tue Mar 06, 2012 6:49 am

Re: JELLY

Post by Codex »

I win!

Image


:ultraglee:
User avatar
OmarShehata
Party member
Posts: 259
Joined: Tue May 29, 2012 6:46 pm
Location: Egypt
Contact:

Re: JELLY

Post by OmarShehata »

Nsmurf wrote:AWESOME!!!

BTW, (awesome) glitch:
It's funny cuz this happened to me by accident and I thought "Hey, it'd be awesome if you were inside jelly"

And:
Codex wrote:I win!


:ultraglee:
What have you done to my jelly???

And yes, it's made with box2d, I didn't change the source or anything.

It's actually pretty simple. All I have here is a chain, tied together by revolute joints. And then I just apply a force on every segment, in the direction of it's angle + 90 degrees, so that I'm always pushing outwards. It has a few flaws but it works, and I'm trying to make it more full proof. And maybe then make it so that the jelly can morph together if you push then against each other.

If you're interested, this will be a mechanic of some sort in Concerned Joe, dev blog is in my sig!

Also, just for fun, here's the same jelly in flash http://4urentertainment.org/storage/Jelly.html

And feel free to look around in the source and use it for whatever you like.
User avatar
qaisjp
Party member
Posts: 490
Joined: Tue Sep 04, 2012 10:49 am
Location: United Kingdom
Contact:

Re: JELLY

Post by qaisjp »

lol a couple bug sometimes with me, have to restart it and get a perfect spawn..
cpTuZ.png
cpTuZ.png (248.43 KiB) Viewed 307 times
Lua is not an acronym.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: JELLY

Post by Robin »

Nice, nice!
Help us help you: attach a .love.
User avatar
OmarShehata
Party member
Posts: 259
Joined: Tue May 29, 2012 6:46 pm
Location: Egypt
Contact:

Re: JELLY

Post by OmarShehata »

Robin wrote:Nice, nice!
Thanks!
qaisjp wrote:lol a couple bug sometimes with me, have to restart it and get a perfect spawn..
And yeah that tends to happen. It happens more often when the force is too high. I'm still experimenting with stuff. I'm thinking if I make the force proportional the distance away from where it should be would make it a lot more stable. That way, when you compress it, it pushes outwards, and when you stretch it (somehow) it will try to push inwards.
Post Reply

Who is online

Users browsing this forum: No registered users and 158 guests