Fckyu

Show off your games, demos and other (playable) creations.

Do you think I should change the game's name?? If so, PM me or something. Comment maybe???

Yes, it: sucks/is offensive/is stoopid.
5
50%
No! It's fine!
1
10%
Idc.
4
40%
 
Total votes: 10

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jradich
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Posts: 100
Joined: Mon Dec 12, 2011 8:44 pm

Fckyu

Post by jradich »

Soo my newest venture into the world of coding is this small 'lil game that i have no title for. The goal that I am currently working on is to have a game where using the other ball, u use a ball to propel yourself into the objective. Here is the old, prehistoric version I have for you all. Notice!: There is like little to no progress on this WHATSOEVER, I just wanted to get my idea out here.

EDIT!: for anyone who cares about my progress, ch-checkout fckyu. By the way, that is the name of the game. fckyu.

EDIT!!!: LEGALIZED IT!

EDIT!!!!!: I just want to get some controls out for my game right now, before I forget to post them and stuff and I cause crazy she-it to go on. NOTE: Some of these will not be seen until I post the 3rd fckyu

X: Gravity Reversal
C: Normal Gravity
R: Restart

EDIT!!!!!!: if you payed close attention, you'd notice I took off a lot of controls. That's cause I thought they'd take some of the obstacles out of the game. Soo yeah, there's that.
Attachments
fckyu.love
Forgive me!
(742 Bytes) Downloaded 125 times
strange.love
CAUTION!
(619 Bytes) Downloaded 126 times
Last edited by jradich on Sat Jan 14, 2012 7:58 pm, edited 6 times in total.
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waraiotoko
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Joined: Thu Oct 06, 2011 6:08 pm

Re: Weird Game

Post by waraiotoko »

This looks like the physics tutorial, might be best to post a more complete version if you want feedback.
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jradich
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Joined: Mon Dec 12, 2011 8:44 pm

Re: Weird Game

Post by jradich »

waraiotoko wrote:This looks like the physics tutorial, might be best to post a more complete version if you want feedback.
Yeah I was using the physics tutorial to see how to get the game to actually work, but I will make it better.
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
coffee
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Re: Weird Game

Post by coffee »

jradich wrote: Yeah I was using the physics tutorial to see how to get the game to actually work, but I will make it better.
You really need to make it better. If I move the ball out of screen and try to bring it back the ball never appears again. I guess the ball fall down outside the screen right? But that's the way! Keep learning and improving from the tutorials. :)
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jradich
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Re: Weird Game

Post by jradich »

Thanks coffee. In other news... BREAKTHROUGH! New system I just implemented, it records the state of your game. I call it "gamestate" (gotta give a lil credit to Maurice here). Ch-check it out!!

Code: Select all

function love.load()
	
  gamestate = ('idle')
  
  world = love.physics.newWorld(0, 0, 650, 650) 
  world:setGravity(100, 250) 
  world:setMeter(64) 
  
  objects = {}
  
  objects.ground = {}
  
  objects.ground.body = love.physics.newBody(world, 650/2, 625, 0, 0) 
  objects.ground.shape = love.physics.newRectangleShape(objects.ground.body, 0, 0, 650, 50, 0) 
  
  
  objects.ball = {}
  
  objects.ball.body = love.physics.newBody(world, 0/2, 650/2, 15, 0)
  objects.ball.shape = love.physics.newCircleShape(objects.ball.body, 0, 0, 20)

  objects.weirdfloatythingy = {}
  
  objects.weirdfloatythingy.body = love.physics.newBody(world, 200/2, 650/2, 100, 100)
  objects.weirdfloatythingy.shape = love.physics.newCircleShape(objects.weirdfloatythingy.body, 0, 0, 20)
  
  love.graphics.setBackgroundColor(300, 300, 300)
  love.graphics.setMode(650, 650, false, true, 0) 
end


function love.update(dt)
  
  world:update(dt) 
  if love.keyboard.isDown("right") then 
    objects.ball.body:applyForce(400, 0) 
  elseif love.keyboard.isDown("left") then
		objects.ball.body:applyForce(-400, 0)
  end
end

function love.keypressed(key)
	if key == 'escape' then
		love.event.push('q')
	end
end

function love.draw()
  love.graphics.setColor(100, 100, 100)
  love.graphics.polygon("fill", objects.ground.shape:getPoints()) 
	
  if gamestate == ('idle') then
  love.graphics.setColor(1, 1, 1)
  love.graphics.print('idle', 300, 300)
  end
  love.graphics.setColor(1, 1, 1)
  love.graphics.circle("fill", objects.ball.body:getX(), objects.ball.body:getY(), objects.ball.shape:getRadius(), 20)
 
  love.graphics.print('WTF IS THIS??', 400, 300)
  
  love.graphics.setColor(1, 1, 1) 
  love.graphics.circle("fill", objects.weirdfloatythingy.body:getX(), objects.weirdfloatythingy.body:getY(), objects.weirdfloatythingy.shape:getRadius(), 20) 
end
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
coffee
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Re: Fckyu

Post by coffee »

619 Bytes to 4.46MIB? "strange"! A heavy illegal copyrighted song annexed to LOVE forum? Courtney (without any Love) could legally suite us now! "fckyu"! :joker:
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thelinx
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Location: Sweden

Re: Fckyu

Post by thelinx »

Please don't upload anything that could get us sued. Thanks.
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MarekkPie
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Re: Fckyu

Post by MarekkPie »

Yeah, I saw the bump in size and was immediately hesitant about downloading it.
waraiotoko
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Joined: Thu Oct 06, 2011 6:08 pm

Re: Fckyu

Post by waraiotoko »

You changed the colors, gamestate only changes if you move right, not left, still no real difference from the physics tutorial...don't know what to tell ya. :|
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jradich
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Joined: Mon Dec 12, 2011 8:44 pm

Re: Fckyu

Post by jradich »

oh shat I will make this more legal Sorry! And wariotoko, I did say that this is an early version.
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
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