Dye

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tentus
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Dye

Post by tentus »

I don't know if any of you are familiar with the Flood-type games that are out there, but I thought I would try implementing one in Love. It was shockingly easy to implement something that worked, but trying to make it prettier / more user friendly has caused it to grow rapidly.

Controls:
Game:
- Number Keys: floods color
- Enter: floods color cursor is beside
- Escape: return to menu
Menu:
- Number Keys: choose option
- Enter: runs option cursor is beside
- Escape: exits game / go back a screen
Both:
- Up/Down and mouse: move cursor

Features:
Flood-based gameplay with variable difficulty
Keyboard and Mouse Input (including keypad and arrow keys)
Menu, Game, and Victory Scenes
How to Play, Options, and About Screen
Sound Effects (no music, sorry)
Saved High Scores (local to your computer)

Image

Thoughts, feature requests?
Attachments
dye_080.love
New version for 0.8.0
(24.23 KiB) Downloaded 642 times
dye.love
Intended for Love 0.7.2
(24.58 KiB) Downloaded 518 times
Last edited by tentus on Mon Apr 16, 2012 3:42 pm, edited 23 times in total.
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Taehl
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Re: Dye

Post by Taehl »

The "about" option not doing anything needs to be fixed. And offer instructions, since "flood-type game" isn't a very common genre.
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tentus
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Re: Dye

Post by tentus »

Taehl wrote:The "about" option not doing anything needs to be fixed. And offer instructions, since "flood-type game" isn't a very common genre.
Done and done. Also, I have added sound and restructured how the menu works. Adding mouse control is probably next.
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Kadoba
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Re: Dye

Post by Kadoba »

If I press 2 or 3 twice in the main menu I get an error.
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dyeerror.png
dyeerror.png (28.18 KiB) Viewed 9546 times
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StoneCrow
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Re: Dye

Post by StoneCrow »

woah last time i played this game was ages ago, feels alot better now :)
Maybe put the grid in the centre and keep the colour numbers and turns on the bottom,
though thats just a personal preference for puzzler layout.
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tentus
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Re: Dye

Post by tentus »

Kadoba wrote:If I press 2 or 3 twice in the main menu I get an error.
Good catch, thanks!
StoneCrow wrote:woah last time i played this game was ages ago, feels alot better now :)
Maybe put the grid in the centre and keep the colour numbers and turns on the bottom,
though thats just a personal preference for puzzler layout.
I thought about that, but I prefer to work in old screen resolutions like 640x480... makes fullscreen much easier.
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Robin
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Re: Dye

Post by Robin »

I miss that the numpad keys don't do anything. Chosing 1-5 is a bit easier via the numpad.
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tentus
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Re: Dye

Post by tentus »

Robin wrote:I miss that the numpad keys don't do anything. Chosing 1-5 is a bit easier via the numpad.
Done. :) Also small bugfix with the cursor in the game scene, you can now choose colors with the arrow keys.
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kikito
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Re: Dye

Post by kikito »

Strange.

I remember seeying this game here before, made by someone else.

Is my mind playing tricks with me?
When I write def I mean function.
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tentus
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Re: Dye

Post by tentus »

kikito wrote:Strange.

I remember seeying this game here before, made by someone else.

Is my mind playing tricks with me?
I don't know of anyone else making a flood game in Love, but the idea isn't exactly original: I've seen people implement the same concept in javascript/html.

So yes, you're losing your mind old man. :awesome:

Edit:
Also, we now have mouse input.
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