General discussion about LÖVE, Lua, game development, puns, and unicorns.
Merkoth
Party member
Posts: 186 Joined: Mon Feb 04, 2008 11:43 pm
Location: Buenos Aires, Argentina
Post
by Merkoth » Tue Apr 01, 2008 9:52 pm
I saw this one coming, hehe:
GetPixel(): Needed for masks, color replacement (using PutPixel) and more (see below)
PutPixel(): I wanted to code some crazy demos like Voxel landscape renderization (heightmaps! getpixel again!) and mode7. Thanks for ruining the surprise
Besides that, old-school effects like snow or blazing sand, but maybe we can get those with particle systems instead.
rude
Administrator
Posts: 1052 Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway
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by rude » Wed Apr 02, 2008 6:52 pm
Continued in a separate thread (finally).
Merkoth
Party member
Posts: 186 Joined: Mon Feb 04, 2008 11:43 pm
Location: Buenos Aires, Argentina
Post
by Merkoth » Sun Apr 06, 2008 4:51 pm
I found a little bug for mike:
love.graphics.draw("Long text is long", 50, 50, 100, love.align_left ) doesn't work. Instead of wrapping the text, LÖVE draws it rotated :S
Edit: It isn't specific about align_left, it was just an example
Last edited by
Merkoth on Sun Apr 06, 2008 5:31 pm, edited 1 time in total.
rude
Administrator
Posts: 1052 Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway
Post
by rude » Sun Apr 06, 2008 5:22 pm
Try love.graphics.drawf. 8-)
Merkoth
Party member
Posts: 186 Joined: Mon Feb 04, 2008 11:43 pm
Location: Buenos Aires, Argentina
Post
by Merkoth » Mon Apr 07, 2008 2:02 am
Sorry, I fail at reading. Thanks rude.
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